Magic:Weird: Difference between revisions
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|Level= Sor/Wiz 9 | |Level= Sor/Wiz 9 | ||
|Innate Level= 9 | |Innate Level= 9 | ||
|Components= | |Components= Verbal, Somatic | ||
|Casting Time= 1 action | |Casting Time= 1 action | ||
|Range= Medium | |Range= Medium | ||
|Target= Colossal | |Target= Colossal | ||
|Duration= Instantaneous | |Duration= Instantaneous | ||
|Counters= | |Counters=[[Magic|True Seeing]] | ||
|Saving Throw= Will and Fortitude partial | |Saving Throw= Will and Fortitude partial | ||
|Spell Resistance= Yes | |Spell Resistance= Yes | ||
|Metamagic= Empower, Maximize, Quicken, Silent, Still | |Metamagic= Empower, Maximize, Quicken, Silent, Still | ||
|Energy Substitution= No | |Energy Substitution= No | ||
|Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. | |Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws. | ||
}} | }} | ||
[[Category:Magic|Weird]] | [[Category:Magic|Weird]] | ||
[[Category:Illusion Spells|Weird]] | [[Category:Illusion Spells|Weird]] |
Revision as of 20:31, 22 July 2015
[[Magic:Illusion|Illusion]] (Phantasm) [ Fear ] [ Mind-affecting ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): True Seeing
Saving Throw: Will and Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws. [[Category:Illusion Spells|Weird]]