Magic:Enervation: Difference between revisions
(Added functionality for casting on Undead creatures) |
m (Wrong value for temp hp) |
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|Description= The target creature temporarily loses 1d4 character levels. | |Description= The target creature temporarily loses 1d4 character levels. | ||
<br> | <br> | ||
<br>If cast on an Undead creature, they are instead empowered, gaining 1d4 Strength, Dexterity, Constitution, Attack Bonus, Dodge AC, Universal Saves, All Skills and Turn Resistance, and 1d4*5 Temporary Hit Points. They also gain +1 Regeneration per rank of Spell Focus: Necromancy the caster possesses, to a maximum of +3 with Epic Spell Focus. | <br>If cast on an Undead creature, they are instead empowered, gaining 1d4 Strength, Dexterity, Constitution, Attack Bonus, Dodge AC, Universal Saves, All Skills and Turn Resistance, and 1d4*5+(Casterlevel/2) Temporary Hit Points. They also gain +1 Regeneration per rank of Spell Focus: Necromancy the caster possesses, to a maximum of +3 with Epic Spell Focus. | ||
}} | }} | ||
[[Category:Magic|Enervation]] | [[Category:Magic|Enervation]] | ||
[[Category:Necromancy Spells|Enervation]] | [[Category:Necromancy Spells|Enervation]] |
Revision as of 20:15, 14 April 2016
[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Sor/Wiz 4
Innate Level: 4
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 4 minutes/level
Counter(s): --
Saving Throw: Fortitude negates
Spell Resistance: Yes
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: No
The target creature temporarily loses 1d4 character levels.
If cast on an Undead creature, they are instead empowered, gaining 1d4 Strength, Dexterity, Constitution, Attack Bonus, Dodge AC, Universal Saves, All Skills and Turn Resistance, and 1d4*5+(Casterlevel/2) Temporary Hit Points. They also gain +1 Regeneration per rank of Spell Focus: Necromancy the caster possesses, to a maximum of +3 with Epic Spell Focus.
[[Category:Necromancy Spells|Enervation]]