Death and Dying: Difference between revisions
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Dying in Avlis is different than dying in single-player NWN. | Dying in Avlis is different than dying in single-player NWN. | ||
While PC death | While PC death in Avlis is not permanent, it is meant to be a hindrance. This makes Avlis both challenging and engaging. There is no reason to fear death in single-player NWN, but plenty of reason to fear death in Avlis. | ||
When a character in Avlis takes enough damage to reduce | When a character in Avlis takes enough damage to reduce their hit points to below zero, they collapse and begin bleeding to death. There is a slight chance that they will begin to recover – if that happens, they will begin to gain hit points slowly until they reach a positive number, and they will stand up again (and be temporarily slowed, to represent the disorientation that can come with a brush with death). | ||
But more often than not the character continues to bleed until | But more often than not, the character continues to bleed until they reach -10 hit points, at which time they die, and their soul leaves their body. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.<br> | ||
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit. | '''Important:''' IC-ly, PCs may not retain any memories from their death plane visit. | ||
In terms of game mechanics, when a PC drops | In terms of game mechanics, when a PC drops to -10 hit points or below, they are transported to the death plane. They lose all non-plot items in their inventory, as well as 50 XP per level (if above level 2).<br> | ||
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except | A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except plot items and gold pieces; those follow the PC to the death plane).<br> | ||
When the PC completes the death quest | When the PC completes the death quest and exits the death plane, they are transported to a major temple and recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.<br> | ||
Other ways to '''''exit the death plane''''':<br> | Other ways to '''''exit the death plane''''':<br> | ||
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse | 1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse and return the lost XP.<br> | ||
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.<br> | 2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same, but lost XP will NOT be returned -- unless the dead PC has already completed their quest.<br> | ||
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on | Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on an empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.<br> | ||
Latest revision as of 00:20, 20 October 2026
| Systems and Tools |
Current Implementation of the Death System
Dying in Avlis is different than dying in single-player NWN.
While PC death in Avlis is not permanent, it is meant to be a hindrance. This makes Avlis both challenging and engaging. There is no reason to fear death in single-player NWN, but plenty of reason to fear death in Avlis.
When a character in Avlis takes enough damage to reduce their hit points to below zero, they collapse and begin bleeding to death. There is a slight chance that they will begin to recover – if that happens, they will begin to gain hit points slowly until they reach a positive number, and they will stand up again (and be temporarily slowed, to represent the disorientation that can come with a brush with death).
But more often than not, the character continues to bleed until they reach -10 hit points, at which time they die, and their soul leaves their body. The character's soul travels to Dagath's Hall on the Outlands of Concordant Opposition; the so-called death plane. Once there, they will begin a death quest to exit the death plane.
Important: IC-ly, PCs may not retain any memories from their death plane visit.
In terms of game mechanics, when a PC drops to -10 hit points or below, they are transported to the death plane. They lose all non-plot items in their inventory, as well as 50 XP per level (if above level 2).
A player corpse placeable is created at the location of their death. It contains the PC's entire inventory (except plot items and gold pieces; those follow the PC to the death plane).
When the PC completes the death quest and exits the death plane, they are transported to a major temple and recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called death run.
Other ways to exit the death plane:
1. A PC (or an NPC) in the lands of the living may attempt a Resurrection spell. This will transport the PC to their player corpse and return the lost XP.
2. A Raise Dead spell will do the same, but lost XP will NOT be returned -- unless the dead PC has already completed their quest.
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on an empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.