Magic:Inflict Light Wounds: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
|Subschool= | |Subschool= | ||
|Descriptors= [ [[Magic:Descriptors#Negative|Negative]] ] | |Descriptors= [ [[Magic:Descriptors#Negative|Negative]] ] | ||
|Level= Clr | |Level= Clr 1 | ||
|Innate Level= 1 | |Innate Level= 1 | ||
|Components= V, S | |Components= V, S |
Revision as of 01:04, 24 August 2005
[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Clr 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
When laying the character's hand upon a creature, the character channels negative energy that deals 1d8 points of damage +1 per caster level (maximum +5). Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them. [[Category:Necromancy Spells|Inflict Light Wounds]]