Magic:Inflict Light Wounds: Difference between revisions

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|Duration= Instantaneous
|Duration= Instantaneous
|Counters=--
|Counters=--
|Saving Throw= Will negates
|Saving Throw= Will halves
|Spell Resistance= Yes
|Spell Resistance= Yes
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Maximize, Quicken, Silent, Still

Revision as of 20:02, 9 September 2005

[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Clr 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: Will halves
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When laying the character's hand upon a creature, the character channels negative energy that deals 1d8 points of damage +1 per caster level (maximum +5). Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them. [[Category:Necromancy Spells|Inflict Light Wounds]]