Magic:Resist Elements: Difference between revisions
(Casterlevel fix. Removed the useless fluff. Clarified DR stacking.) |
(Duration is 24x4=96 minutes, and has nothing to do with hours. Caps in template entries.) |
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|Innate Level= 2 | |Innate Level= 2 | ||
|Components= V, S | |Components= V, S | ||
|Casting Time= 1 | |Casting Time= 1 Action | ||
|Range= Touch | |Range= Touch | ||
|Target= Single | |Target= Single | ||
|Duration= | |Duration= 96 Minutes | ||
|Counters=-- | |Counters=-- | ||
|Saving Throw= None | |Saving Throw= None |
Latest revision as of 19:13, 8 May 2016
Abjuration
Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: 96 Minutes
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
The target creature gains damage resistance of 20+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 30+(caster level*3)/2 points from any single elemental type.
Note: Resist Elements overlaps (and does not stack with) other magical energy resistance, such as Endure Elements and Protection from Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.