Magic:Inflict Moderate Wounds: Difference between revisions
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|Casting Time= 1 Action | |Casting Time= 1 Action | ||
|Range= Touch | |Range= Touch | ||
|Target= Single | |Target= Single | ||
|Duration= Instantaneous | |Duration= Instantaneous | ||
|Counters= -- | |Counters= -- |
Latest revision as of 20:50, 14 September 2019
Necromancy [ Negative ]
Level: Clr 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
Using negative energy, this spell inflicts moderate injuries or heals undead. A successful melee touch attack is required for this spell to have an effect on any target. When cast on an undead, instead of being damaged, the target is healed for the same amount. The damage (and healing effect on undead) is doubled with a critical hit, and sneak attacks will increase this as well (though undead are normally immune to both).
- If cast normally, the target takes negative damage the greater of: a) 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%, or b) 2d8 +1 point per caster level (up to +10).
- If cast from any item (including artificed wands/scrolls), the target takes 2d8 +1 point per caster level (up to +10) negative damage.