Magic:Weird
[[Magic:Illusion|Illusion]] (Phantasm) [ Fear ] [ Mind-affecting ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): True Seeing
Saving Throw: Fortitude and Will
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
A horrible phantasm rises to stand before enemy creatures in the area of effect causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die without any saving throws. [[Category:Illusion Spells|Weird]]