Avlis Polymorph Item Property Merging
The custom merging system for item properties is used with certain forms of polymorph on Avlis. The system primarily applies to Druids and Shifters, who merge item properties when they polymorph. It also includes other property-merging versions of polymorph.
Standard polymorph effects and spells do not use this system, as the polymorph effect itself doesn't merge any item properties.
System description
Spells and abilities that use item property merging
- Druid: Wild Shape and Elemental Shape.
- Shifter: Greater/Infinite Wildshape, Humanoid Shape, Construct Shape, Dragon Shape, Undead Shape, and Outsider Shape.
- AMS Transmutants.
- Psion: Metamorphosis.
Note: This list does not include custom rewards, or specific creature/item implementations. All Avlis polymorph item property merging has been standardized, and uses the same system.
Beamdog polymorph changes
- .37-5
### Added - EffectPolymorph can now have a customized polymorph removal VFX and can set an ability modifier and caster level for the 3 polymorph spells cast from it ### Fixed - Polymorph: The save DC for the 3 polymorph spell-like abilities is now set to 10 + Innate Spell Level + Ability Modifier (the ability to use is set in EffectPolymorph or defaulting to the class who used the polymorph ability/spell, falling back to class slot 0 if necessary). - Polymorph: The caster level of the 3 polymorph spell-like abilities is tied to the caster level of the polymorph effect by default, rather than being based on class slot 0 of the character. - Polymorph: Clientside Levelups are disabled while polymorphed, and serverside now correctly validates against pre-polymorph racial type and statistics in case of legacy clients (although with certain custom content this fallback may still be buggy). - Polymorph: bonus spell slots should no longer be lost or unreadied while polymorphed. - Polymorph: Dying while polymorphed now properly applies pre-polymorphed item effects such as ability bonuses. - Polymorph: Save games no longer re-apply temporary HP on each load of the game/re-entry into MP server. - Polymorph: Save games now save out the state of the creatures pre-polymorph making valid BICs in save game files. - Polymorph: Creature weapon proficiency is applied as a bonus feat effect not as an actual feat addition. - Polymorph: Polymorph-applied items are saved to the BIC consistently on logout/save game and reused when polymorph is applied on load/login rather than fresh items being applied. - Polymorph: Loading a save game when polymorphed no longer causes extra OnPlayerEquip/Unequip events to fire (note: logging into an MP game still has odd events fire, excepting the OnPlayerUnEquip no longer fires for the player's items when the polymorph effect loads, due to the order of BIC -> temporary user resource data). - Polymorph: The effect is no longer removed and reapplied on BIC export, meaning linked effects do not end, and events for item equips do not fire unnecessarily on saving the game or exporting player BIC. - Polymorph: NATURALACBONUS is now actually a base natural AC change rather than a dodge AC effect, replacing NPCs' base natural AC if present when polymorphed (PCs do not get any base natural AC so this is a slight buff).
- .37-8
### Fixed - Polymorph: Fixed bonus spell slots being lost when using Shifter polymorph abilities.
- .37-15
### Fixed - Quickbar slots with equipped items are saved correctly during polymorph. - EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.
When Avlis updated to .37, all polymorph item property merging was standardized, using a new system.
Which item properties merge, and how
- Weapon(s) to form weapon -
- Only ranged weapon properties are merged to a form's ranged weapon, and only melee weapons properties are merged to a form's melee weapon.
- Ranged weapons always have basic unlimited ammunition added if the original doesn't have it. Otherwise, the original version is merged if it is permanent.
- Only permanent mighty can be merged between ranged weapons.
- Mighty and unlimited ammo are not merged with any other items.
- Merging by property -
Stacking properties that do not stack on the same item
These are not merged to a form's claws/bite.
These are merged directly to a form's weapon (do not stack if more than one is merged to it).
These are combined on the form's hide with 1 total for each modifier of ability, skill, save vs. element/universal, and save vs. all/fort/will/reflex. The universal/all saves are different even though they act the same.
- Bonus/Penalty to Ability
- Bonus/Penalty to Saves (against element/universal)
- Bonus/Penalty to Saves (all/fort/will/reflex)
- Bonus/Penalty to Skills
Stacking properties that can stack on the same item
These are not merged to claws/bite.
These are merged directly to a form's weapon or hide
- Regeneration - Technically, regeneration doesn't stack, and each instance is applied separately.
- Damage Immunity/Vulnerability
Properties that will only be merged to a form's weapon or claws/bite
- Weight Reduction
- Damage Melee
- Damage Ranged
- Holy Avenger
- Keen
- Vampiric Regeneration
- Vorpal
- Wounding
- Weight Increase
AC properties are merged as permanent linked effects to preserve the AC type
They are removed when the polymorph is removed.
More than one linked effect of the same type are sorted out by stacking rules (best bonus minus best penalty, and the rest are ignored).
This does not merge vs. race/alignment AC properties. These cannot be done as an applied effect. Also, there isn't an AC decrease vs. X effect to merge.
Note: AC reduction modifiers are merged as negative Dodge AC (as was done before the update). Other AC effect types do not work properly when combined with positive values, and Dodge AC has an uncapped range in the negatives. The downside to this is how dodge AC is not applied when flatfooted, etc., which will also skip applying negative modifiers.
- AC Increase/Decrease
- AC Increase vs. Bludgeoning/Piercing/Slashing/All (all is different here, even though it has the same effect)
Never merged
- Boomerang
- Cast Spell
- Dancing Scimitar
- Double Stack
- Enhanced Container: Bonus Slot
- Enhanced Container: Weight
- Thieves' Tools
- Use Limitation: Alignment Group
- Use Limitation: Class
- Use Limitation: Racial
- Use Limitation: Specific Alignment
- Use Limitation: Terrain
- Trap
- Poison
- Monster Damage
- Healer's Kit
- Visual Effect (too unpredictable on different items)
- Use Limitation: Gender
Anything else is merged directly as a non-stacking property
This includes item properties like bonus spell slots, or any other item property not specifically mentioned. Some won't be useful, since a polymorphed form cannot activate them or cast spells, but they all get copied over to the form's hide claws/bite/weapon, and stacking limits sort out the mess.
Note: Property merging to items is also limited by itemprops.2da item restrictions (e.g., perma-haste from a weapon or bracers/gloves cannot be added to claw/bite creature items, though the hide is fine).
Polymorph item merging differences after the .37 Beamdog update
Item merging before .37 was handled by several different scripts in Avlis. They were similar (in most cases), but there were some differences. Most of those differences were maintained in the new system (e.g., psionic metamorphosis will still merge weapon properties from both hands, instead of a single weapon), though there were a few changes.
See: Which item properties merge, and how for more details.
| Before .37 | After .37 | Notes |
|---|---|---|
| All item properties were permanent for the duration of the polymorph. | Temporary item properties retain their durations, spell ID, and creator (in case the caster rests), except combined stackable effects, and will expire normally. | Combined stackable effects are stacking item properties that do not stack on the same item (bonus/penalty to abilities/saves/skills). |
| Stacking item properties that do not stack on the same item (including AC) were applied as permanent combined effects, not item properties. | Stacking item properties that do not stack on the same item are combined as permanent item properties on the form's hide (except AC, which is handled separately), with 1 total for each increase and decrease modifier. | Survivalist Rations that apply these kinds of item properties are not merged/combined because of their temporary durations (combining them as permanent effects would be too much of an improvement). If they are changed to effects, they will not have this problem. |
| Regeneration and Damage Immunity/Vulnerability were combined as single totals and applied as one effect for each. | Regeneration and Damage Immunity/Vulnerability are applied as separate item properties, and IG stacking handles the rest. | |
| AC item properties were merged as permanent linked effects to preserve the AC types. IG stacking sorted out the rest. | This is the same as before, but see the notes for specific changes. | AC increase vs. a physical type now work vs. the specific type of damage, not all. Also, AC decreases now use Dodge AC, as several specific types do not work when combined on items. |
| Ride skill item properties did not merge. | Ride skill item properties now merge. |
What merges with each form
The tables below show forms that use the new Avlis polymorph property merging system and what they merge.
Header meanings
- Class - The class that uses it (item/NPC scripts use NA).
- Level - Minimum level they can use that form (item/NPC scripts use NA).
- Feat/Ability - Which feat or ability allows using the form. Note: This may also be a psionic power, or a script name for the ones not gained as a class feat/ability.
- Form - The form name.
- Spell ID - Row number in spells.2da (item/NPC scripts use NA).
- Poly ID - The polymorph.2da row number for the form.
- Merge Weapons - Does this form merge properties from equipped weapon(s) directly to an equipped weapon on the polymorphed form (see below for more details)?
- Merge Armor - Does this form merge properties from equipped armor, helm, and shield to the form's hide?
- Merge Items - Does this form merge properties from other equipped items to the form's hide?
- Weapon - Does this form have an equipped weapon in the left hand? This lists the type if there is one. Note: This doesn't enable merging to it, but at least one weapon is required for "Merge Weapons" to do anything (some classes can merge from/to dual weapons, but not all).
- Merge To Unarmed - How does this form merge properties to its claw/bite items (see below for more details)? Note: If a form does not have claw or bite items equipped, there is nothing to merge to in those cases. Special attacks (like an elemental slam) don't get properties merged.
"Merge Weapons" value meanings
- Yes - Always merge properties from equipped weapon(s) directly to an equipped weapon on the polymorphed form, not to claws/bite. This should never be 'Yes' if the form does not have an equipped weapon.
- No - Do not try to merge properties from an equipped weapon to the form's weapon. They may still be merged from equipped weapon(s) depending on the "Merge To Unarmed" value, which can merge properties from either bracers/gloves or equipped weapon(s) to claws/bite.
"Merge To Unarmed" value meanings
- No - Do not merge anything to claws/bite.
- 1 - Merge weapon properties to claws/bite.
- 2 - Merge bracer/glove properties to claws/bite.
- 3 - Merge weapon properties to claws/bite if a weapon is equipped. Otherwise, merge bracer/glove properties to claws/bite.
Note: If Merge to Unarmed has a value other than No, but is red (e.g., 3), it is ignored because Merge Weapons is Yes. Nothing ever merges to claws/bite when Merge Weapons is Yes.
Tables
- Wild Shape -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Druid | 5 | Wild Shape | Brown Bear | 401 | 21 | No | Yes | No | No | No |
| Druid | 12 | Wild Shape | Dire Brown Bear | 401 | 33 | No | Yes | No | No | No |
| Druid | 5 | Wild Shape | Panther | 402 | 22 | No | Yes | No | No | No |
| Druid | 12 | Wild Shape | Dire Panther | 402 | 34 | No | Yes | No | No | No |
| Druid | 5 | Wild Shape | Wolf | 403 | 23 | No | Yes | No | No | No |
| Druid | 12 | Wild Shape | Dire Wolf | 403 | 35 | No | Yes | No | No | No |
| Druid | 5 | Wild Shape | Boar | 404 | 24 | No | Yes | No | No | No |
| Druid | 12 | Wild Shape | Dire Boar | 404 | 36 | No | Yes | No | No | No |
| Druid | 5 | Wild Shape | Badger | 405 | 25 | No | Yes | No | No | No |
| Druid | 12 | Wild Shape | Dire Badger | 405 | 37 | No | Yes | No | No | No |
- Elemental Shape -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Druid | 16 | Elemental Shape | Huge Fire Elemental | 397 | 13 | No | Yes | No | No | No |
| Druid | 20 | Elemental Shape | Elder Fire Elemental | 397 | 17 | No | Yes | No | No | No |
| Druid | 16 | Elemental Shape | Huge Water Elemental | 398 | 14 | No | Yes | No | No | No |
| Druid | 20 | Elemental Shape | Elder Water Elemental | 398 | 18 | No | Yes | No | No | No |
| Druid | 16 | Elemental Shape | Huge Earth Elemental | 399 | 15 | No | Yes | No | No | No |
| Druid | 20 | Elemental Shape | Elder Earth Elemental | 399 | 19 | No | Yes | No | No | No |
| Druid | 16 | Elemental Shape | Huge Air Elemental | 400 | 16 | No | Yes | No | No | No |
| Druid | 20 | Elemental Shape | Elder Air Elemental | 400 | 20 | No | Yes | No | No | No |
- Greater Wild Shape -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Shifter | 1 | Greater Wild Shape I | Wyrmling: Red | 658 | 54 | No | Yes | Yes | No | 3 |
| Shifter | 1 | Greater Wild Shape I | Wyrmling: Blue | 659 | 53 | No | Yes | Yes | No | 3 |
| Shifter | 1 | Greater Wild Shape I | Wyrmling: Black | 660 | 56 | No | Yes | Yes | No | 3 |
| Shifter | 1 | Greater Wild Shape I | Wyrmling: White | 661 | 52 | No | Yes | Yes | No | 3 |
| Shifter | 1 | Greater Wild Shape I | Wyrmling: Green | 662 | 55 | No | Yes | Yes | No | 3 |
| Shifter | 3 | Greater Wild Shape II | Harpy | 672 | 60 | No | Yes | Yes | No | 3 |
| Shifter | 11 | Greater Wild Shape II | Epic Harpy | 672 | 97 | No | Yes | Yes | No | 3 |
| Shifter | 3 | Greater Wild Shape II | Gargoyle | 678 | 65 | No | Yes | Yes | No | 3 |
| Shifter | 11 | Greater Wild Shape II | Epic Gargoyle | 678 | 98 | No | Yes | Yes | No | 3 |
| Shifter | 3 | Greater Wild Shape II | Minotaur | 680 | 66 | Yes | Yes | Yes | Battleaxe | 3 |
| Shifter | 11 | Greater Wild Shape II | Epic Minotaur | 680 | 96 | Yes | Yes | Yes | Greataxe | 3 |
| Shifter | 5 | Greater Wild Shape III | Basilisk | 670 | 61 | No | Yes | No | No | 3 |
| Shifter | 15 | Greater Wild Shape III | Epic Basilisk | 670 | 99 | No | Yes | No | No | 3 |
| Shifter | 5 | Greater Wild Shape III | Tlincalli Warrior | 673 | 62 | Yes | Yes | Yes | Greataxe | 3 |
| Shifter | 15 | Greater Wild Shape III | Tlincalli Warrior Mage | 673 | 100 | Yes | Yes | Yes | Greataxe | 3 |
| Shifter | 5 | Greater Wild Shape III | Manticore | 674 | 58 | No | Yes | No | No | 3 |
| Shifter | 15 | Greater Wild Shape III | Epic Manticore | 674 | 101 | No | Yes | Yes | No | 3 |
| Shifter | 10 | Greater Wild Shape IV | Medusa | 679 | 64 | No | Yes | Yes | No | 3 |
| Shifter | 10 | Greater Wild Shape IV | Mind Flayer | 691 | 68 | No | Yes | Yes | No | 3 |
| Shifter | 10 | Greater Wild Shape IV | Dire Tiger | 694 | 69 | No | Yes | No | No | 3 |
- Construct Shape -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Shifter | 10 | Construct Shape | Stone Golem | 738 | 91 | No | Yes | Yes | No | 3 |
| Shifter | 10 | Construct Shape | Demonflesh Golem | 739 | 92 | No | Yes | Yes | No | 3 |
| Shifter | 10 | Construct Shape | Iron Golem | 740 | 90 | No | Yes | Yes | No | 3 |
- Dragon Shape -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Druid/Shifter | 21/10 | Dragon Shape | Ancient Amber Dragon | 707 | 72 | No | Yes | No | No | 3 |
| Druid/Shifter | 21/10 | Dragon Shape | Ancient Coal Dragon | 708 | 71 | No | Yes | Yes | No | 3 |
| Druid/Shifter | 21/10 | Dragon Shape | Ancient Gravel Dragon | 709 | 73 | No | Yes | No | No | 3 |
- Humanoid Shape -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Shifter | 7 | Humanoid Shape | Lupin | 682 | 59/70 | Yes | Yes | Yes | Scimitar | 3 |
| Shifter | 17 | Humanoid Shape | Epic Lupin | 682 | 105/106 | Yes | Yes | Yes | Scimitar | 3 |
| Shifter | 7 | Humanoid Shape | Lizardfolk Whipmaster | 683 | 82 | Yes | Yes | Yes | Whip | 3 |
| Shifter | 17 | Humanoid Shape | Epic Lizardfolk Whipmaster | 683 | 104 | Yes | Yes | Yes | Whip | 3 |
| Shifter | 7 | Humanoid Shape | Kobold Commando | 684 | 83 | Yes | Yes | Yes | Shortsword | 3 |
| Shifter | 17 | Humanoid Shape | Epic Kobold Commando | 684 | 103 | Yes | Yes | Yes | Shortsword | 3 |
- Outsider Shape -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Shifter | 10 | Outsider Shape | Azer Chieftain | 733 | 85/86 | Yes | Yes | Yes | Waraxe | 3 |
| Shifter | 10 | Outsider Shape | Rakshasa | 734 | 88/89 | Yes | Yes | Yes | Staff | 3 |
| Shifter | 10 | Outsider Shape | Death Slaad Lord | 735 | 87 | No | Yes | No | No | 3 |
- Undead Shape -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Shifter | 10 | Undead Shape | Risen Lord | 704 | 75 | Yes | Yes | Yes | Staff | 3 |
| Shifter | 10 | Undead Shape | Vampire | 705 | 74/77 | No | Yes | Yes | No | 3 |
| Shifter | 10 | Undead Shape | Spectre | 706 | 76 | No | Yes | No | No | 3 |
- AMS Transmutant -
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Wiz/Sorc | 1 | AMS Transmutant | Huge Fire Elemental | 10 | 13 | No | Yes | No | No | No |
| Wiz/Sorc | 1 | AMS Transmutant | Huge Air Elemental | 456 | 16 | No | Yes | No | No | No |
| Wiz/Sorc | 2 | AMS Transmutant | Minotaur | 9 | 66 | Yes | Yes | Yes | Battleaxe | 3 |
| Wiz/Sorc | 2 | AMS Transmutant | Dire Tiger | 13 | 69 | No | Yes | No | No | No |
| Wiz/Sorc | 2 | AMS Transmutant | Dire Bear | 49 | 33 | No | Yes | No | No | No |
| Wiz/Sorc | 2 | AMS Transmutant | Succubus | 354 | 32 | No | No | No | No | No |
| Wiz/Sorc | 2 | AMS Transmutant | Mind Flayer | 356 | 68 | No | Yes | Yes | No | No |
| Wiz/Sorc | 2 | AMS Transmutant | Doom Knight | 355 | 28 | No | Yes | No | Longsword | No |
| Wiz/Sorc | 2 | AMS Transmutant | Risen Lord | 527 | 75 | Yes | Yes | Yes | Scythe | No |
| Wiz/Sorc | 4 | AMS Transmutant | Boar | 4 | 24 | No | Yes | No | No | No |
| Wiz/Sorc | 4 | AMS Transmutant | Gargoyle | 387 | 65 | No | Yes | Yes | No | No |
| Wiz/Sorc | 4 | AMS Transmutant | Manticore | 388 | 58 | No | Yes | No | No | No |
| Wiz/Sorc | 4 | AMS Transmutant | Basilisk | 389 | 61 | No | Yes | No | No | No |
| Wiz/Sorc | 4 | AMS Transmutant | Minotaur | 390 | 66 | Yes | Yes | Yes | Battleaxe | No |
| Wiz/Sorc | 4 | AMS Transmutant | Quasit | 391 | 31 | No | No | No | No | No |
| Wiz/Sorc | 6 | AMS Transmutant | Elder Earth Elemental | 74 | 19 | No | Yes | No | No | No |
| Wiz/Sorc | 6 | AMS Transmutant | Elder Earth Elemental | 485 | 19 | No | Yes | No | No | No |
| Wiz/Sorc | 6 | AMS Transmutant | Cow | 486 | 27 | No | No | No | No | No |
| Wiz/Sorc | 6 | AMS Transmutant | Elder Air Elemental | 2129 | 20 | No | Yes | No | No | No |
| Wiz/Sorc | 9 | AMS Transmutant | Ancient Coal Dragon | 392 | 71 | No | Yes | Yes | No | No |
| Wiz/Sorc | 9 | AMS Transmutant | Epic Minotaur | 393 | 96 | Yes | Yes | Yes | Greataxe | No |
| Wiz/Sorc | 9 | AMS Transmutant | Epic Manticore | 394 | 101 | No | Yes | Yes | No | No |
| Wiz/Sorc | 9 | AMS Transmutant | Epic Gargoyle | 395 | 98 | No | Yes | Yes | No | No |
| Wiz/Sorc | 9 | AMS Transmutant | Mithril Golem | 396 | 93 | No | Yes | Yes | No | No |
- Psionic Metamorphosis -
Psion Metamorphosis ignores polymorph.2da Merge* values, and only enables merging with higher psion levels.
- Merge Weapons is No by default, regardless of the polymorph.2da MergeW value. * Merge Weapons will only be Yes if the form has an equipped weapon, and the psion is level 16+, or level 12+ with a successful concentration check.
- Merge Armor is No by default, regardless of the polymorph.2da MergeA value. * Merge Armor will only be Yes if the psion is level 8+, or with a successful concentration check.
- Merge Items is No by default, regardless of the polymorph.2da MergeI value. * Merge Items will only be Yes if the psion is level 12+, or level 8+ with a successful concentration check.
- Merge To Unarmed is No by default. * If the form does not have an equipped weapon, Merge To Unarmed will be 3 if the psion is level 16+, or level 12+ with a successful concentration check.
| Class | Level | Feat/Ability | Form | Spell ID | Poly ID | Merge Weapons | Merge Armor | Merge Items | Weapon | Merge To Unarmed |
|---|---|---|---|---|---|---|---|---|---|---|
| Psion | 1 | Metamorphosis | Umber Hulk | 1874 | 5 | No | No (Yes*) | No (Yes*) | No | No (3*) |
| Psion | 12 | Metamorphosis | Shield Guardian: Black | 1874 | 1015 | No | No (Yes*) | No (Yes*) | No | No (3*) |
| Psion | 12 | Metamorphosis | Shield Guardian: Fatal | 1874 | 1016 | No | No (Yes*) | No (Yes*) | No | No (3*) |
| Psion | 12 | Metamorphosis | Shield Guardian: Knight | 1874 | 1017 | No | No (Yes*) | No (Yes*) | No | No (3*) |
| Psion | 1 | Metamorphosis | Troll | 1875 | 4 | No | No (Yes*) | No (Yes*) | No (Yes*) | No (3*) |
| Psion | 12 | Metamorphosis | Troll Warrior | 1875 | 1011 | No (Yes*) | No (Yes*) | No (Yes*) | Battleaxe | No |
| Psion | 1 | Metamorphosis | Giant Spider | 1876 | 3 | No | No (Yes*) | No (Yes*) | No | No (3*) |
| Psion | 12 | Metamorphosis | Wraith Spider | 1876 | 1013 | No | No (Yes*) | No (Yes*) | No | No (3*) |
| Psion | 1 | Metamorphosis | Brown Bear | 1877 | 21 | No | No (Yes*) | No (Yes*) | No | No (3*) |
| Psion | 12 | Metamorphosis | Brown Bear | 1877 | 1012 | No | No (Yes*) | No (Yes*) | No | No (3*) |