Shifter

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Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Shifter
(Prestige Class)
Hit Die: d8
Base Attack Bonus: +3/4 levels

Proficiencies: None

Skill Points: 4 + INT modifier
Class Skills:

Primary Saving Throw(s):


Description

A shifter has no form they call their own. Instead, they cloth themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.

Requirements

Alternate Form: Druid Wild Shape

Feats: Alertness

Spellcasting: Level 3 Druid spell or higher

Level Progression

Lvl  BAB  Saves Feats   Forms becoming available
 Fort   Ref   Will 
1st +0 +2 +2 +0 Greater Wildshape I Wyrmling
2nd +1 +3 +3 +0
3rd +2 +3 +3 +1 Greater Wildshape II Harpy, gargoyle, minotaur
4th +3 +4 +4 +1 Infinite Greater Wildshape I
5th +3 +4 +4 +1 Greater Wildshape III Basilisk, manticore, tlincali warrior
6th +4 +5 +5 +2
7th +5 +5 +5 +2 Humanoid Shape, infinite greater wildshape II Kobold commando, lizardfolk whipmaster, lupin  
8th +6 +6 +6 +2
9th +6 +6 +6 +3
10th +7 +7 +7 +3 Greater Wildshape IV, infinite greater wildshape III  Dire tiger, medusa, mindflayer

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll

Epic Progression

 Lvl  Feats   Forms becoming available
11th Epic harpy, epic gargoyle, epic minotaur
12th
13th Bonus feat, Infinite Humanoid Shape
14th
15th Epic basilisk, epic manticore, tlincali warrior mage
16th Bonus feat, Infinite Greater Wildshape IV  
17th Epic kobold commando, epic lizardfolk whipmaster, epic lupin  
18th
19th Bonus feat
20th
21th
22th Bonus feat
23th
24th
25th Bonus feat
26th
27th
28th Bonus feat  
29th
30th

Epic Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Construct Shape, Dragon Shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, Outsider Shape, Undead Shape

Epic Selectable Class Feats: Blinding Speed, Epic Skill Focus (Animal Empathy)

Shifter forms

Shifter Form Replacements - Replacements made to shifter forms by the Avlis Team.

The below table lists the Shifter shapes, which item properties merge, and which feat provides the shape.

Shape Weapon Items Armor
Greater Wildshape I
Wyrmling (any)   Y Y
Greater Wildshape II
Harpy   Y Y
Gargoyle   Y Y
Minotaur Y Y Y
Greater Wildshape III
Basilisk     Y
Manticore     Y
Tlincali Warrior Y Y Y
Humanoid Shape
Kobold commando Y Y Y
Lizardfolk whipmaster  Y Y Y
Lupin Y Y Y
Greater Wildshape IV
Dire Tiger     Y
Medusa   Y Y
Mindflayer   Y Y
Greater Wildshape II (lvl 11)
Epic Harpy   Y Y
Epic Gargoyle   Y Y
Epic Minotaur Y Y Y
Greater Wildshape III (lvl 15)
Epic basilisk     Y
Epic Manticore   Y Y
Tlincali Warrior Mage Y Y Y
Shape Weapon Items Armor
Humanoid Shape (lvl 17)
Epic Kobold Commando Y Y Y
Epic Lizardfolk Whipmaster   Y Y Y
Epic Lupin Y Y Y
Undead Shape
Risen Lord Y Y Y
Vampire   Y Y
Spectre     Y
Outsider Shape
Azer Chieftain Y Y Y
Rakshasa Y Y Y
Death Slaad Lord     Y
Construct Shape
Stone Golem     Y
Demonflesh Golem     Y
Iron Golem   Y Y
Dragon Shape
Ancient Amber Dragon     Y
Ancient Coal Dragon Y Y Y
Ancient Gravel Dragon     Y

Item merge

  • Weapon is the primary weapon slot.
  • Items are both ring slots, amulet slot, cloak slot, boots slot, and belt slot.
  • Armor is the armor slot, shield slot (shield only, offhand weapons do not merge), and helmet slot.
  • The Gloves or Bracers Slot never merge in base NWN, but do merge for all shapes on Avlis.
  • The ammunition slots never merge.
  • Rules of thumb:
    • Has a weapon? Merges all.
    • Unarmed, stands on two legs? Merges all (items and armor in base NWN, all on Avlis).
    • Unarmed, four or more legs? Merges armor and primary weapon only (armor only in base NWN).
    • Exceptions to the rule are Death Slaad Lord, Stone Golem and Demonflesh Golem.

Notes

External links