|Hit Die: d10|
|Base Attack Bonus: +1/level|
|Armor: Light, Medium, Heavy, Shields|
|Weapon: Martial, Simple|
|2 + Int mod|
|Concentration, Discipline, Intimidate, Listen, Lore, Persuade, Search, Spellcraft, Taunt|
|Primary Saving Throw(s):|
|Lawful Evil only.|
Dominators are the Holy Warriors of the greater god Valok, founded to enforce his prohibition against the practice of the arcane art by the Orcish race.
Long ago, after the Great War, the Dominators of Valok were founded as a deterrent against orc mages. Their mission was to finish the extermination of mages that began with the great explosion they caused at the end of the war. Even today the Dominators are not fond of arcane casters. In AOD 2264 Valok decreed that orc magi be reintegrated into orcish society and he changed the mission of Dominators to "furthering Valok's interests," though it is rumored that they now have a secret mission which is only known to the initiated.
Dominators are closely associated with the Church of Valok. They often act as guards or emissaries for Church business. Dominators see the Church as their key to self-advancement. By serving the Church they plan to find favor in Valok's eyes and thus gain riches and glory. Serving their god is the price they pay for their own advancement and they do it gladly, whatever it may entail. It was rumored that the first Dominator was Valok's own immortal son, though this has never been confirmed. Even so, Dominators see themselves as the sons and daughters of Valok in the image of the first of their order and run their lives in accordance with his philosophy: gain power through subtle means, prepare for everything, if all goes wrong, fight another day, do not break your word once given, but do not give more than necessary.
Dominators uniformly wear heavy armor, carry shields and typically wield longswords or bastard swords. In the old days this was the best method of attack against mages and it is still traditionally employed today.
To qualify as a Dominator, a character must fulfil all of the following criteria:
- Deity: Valok
- Alignment: Lawful Evil
- Base Attack Bonus (BAB): +7
- Feats: Weapon Focus (Longsword), Improved Knockdown
- Skill Ranks: 5 Persuade, 3 Discipline, 2 Listen
|Base Class Divine|
|1st||+1||+2||+0||+0||Slippery Mind||-||Spells/day gained|
|2nd||+2||+3||+0||+0||Smite Good||-||+1 caster level|
|3rd||+3||+3||+1||+1||Dark Blessing||-||Spells/day gained|
|4th||+4||+4||+1||+1||Aura of Glory (caster level equals Dominator level)||-||+1 caster level|
|5th||+5||+4||+1||+1||Turn Undead||-||Spells/day gained|
|6th||+6||+5||+2||+2||Lay on Harm, Diamond Soul, Improved Spell Resistance III||16||+1 caster level|
|7th||+7||+5||+2||+2||Project Force 1x/day||16||Spells/day gained|
|8th||+8||+6||+2||+2||Lesser Spell Breach 2x/day, Improved Spell Resistance IV||18||+1 caster level|
|9th||+9||+6||+3||+3||Domination 1x/day, Improved Spell Resistance V||20||Spells/day gained|
|10th||+10||+7||+3||+3||Valok's Judgment, Improved Spell Resistance VI||22||+1 caster level|
|Lvl||Feats||Base Class Divine Casting Progression|
|12th||+1 caster level|
|13th||Bonus feat||Spells/day gained|
|14th||+1 caster level|
|15th||Project Force 2x/day||Spells/day gained|
|16th||Bonus feat||+1 caster level|
|18th||+1 caster level|
|19th||Bonus feat||Spells/day gained|
|20th||Domination 2x/day||+1 caster level|
|22nd||Bonus feat||+1 caster level|
|24th||+1 caster level|
|25th||Bonus feat, Valok's Judgment 2x/day||Spells/day gained|
|26th||+1 caster level|
|28th||Bonus feat||+1 caster level|
|30th||+1 caster level|
Epic Bonus Feats: Armor Skin, Divine Might, Devastating Critical, Divine Shield, Epic Fiendish Servant, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Fiendish Servant, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Improved Spell Resistance VII - X, Overwhelming Critical.
Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.