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Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Paladin | Champion | Avenger | Justicar | Equalizer | Confounder | Dominator | Annihilator | Blackguard
Hit Die: d8
Base Attack Bonus: +1/level
Armor: Light, Medium, Heavy & Shield
Weapon: Exotic & Simple
Skill Points:
4 + INT mod
Appraise, Bluff, Concentration, Craft Trap, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Pick Pocket, Search, Set Trap, Spellcraft, Spot, Taunt, Tumble, Use Magic Device
Primary Saving Throw(s):
Alignment Restriction:
Chaotic Neutral only

Confounders are the Holy Warriors of Forian, empowered to propagate unpredictability throughout Avlis.


It is not known for certain where or when Confounders came about. It has even been suggested that they may have arisen independently in several different places at the same time, which is entirely possible. What is known, however, is that all Confounders follow Forian and live their lives in accordance to his philosophy of self-gratification. Warriors who take it upon themself to worship Forian for his ability to grant them their own selfish desires will often wind up as a Confounder. Most confounders have no rhyme or reason in what they do in the long term, they simply exist from day to day. Many hold that they are extremely holy people who know how to live in the moment, others contest that they are simply too lazy to think about anything other than what is happening right now. World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit them somehow. Commonly Confounders will not do anything unless a reward is given, which leads to their being found on all sides of conflicts, performing all kinds of actions.

Confounders are typically - in so far as any Confounder may be considered typical - fond of flexible weapons, i.e. flails, morning stars, etc, reflective of their own chaotic nature. Armor choices tend to vary according to their purpose at the time. There is no official Confounder organization or hierarchy: Confounders are united only in their devotion to Forian. However, if offered the proper compensation, a Confounder is reasonably likely to accept an apprentice and teach them their ways.


Level Progression

Lvl BAB Saves Feats   Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Detect Law 30', Whirling Flail Spells/day gained
2nd +2 +3 +0 +0 Protection vs. Law 1/day, Touch of Random Mischief 1/day +1 caster level
3rd +3 +3 +1 +1 Divine Grace Spells/day gained
4th +4 +4 +1 +1 Touch of Random Mischief 2/day +1 caster level
5th +5 +4 +1 +1 Smite Law Spells/day gained
6th +6 +5 +2 +2 Touch of Random Mischief 3/day +1 caster level
7th +7 +5 +2 +2 Whirlwind Attack Spells/day gained
8th +8 +6 +2 +2 Touch of Random Mischief 4/day +1 caster level
9th +9 +6 +3 +3 Improved Whirlwind Attack Spells/day gained
10th +10 +7 +3 +3 Touch of Random Mischief 5/day +1 caster level

Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Aura vs. Law (Requires minimum Confounder level of 15), Flood of Befuddlement (Requires minimum Confounder level of 15), Blind Fight, Devastating Critical, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Expertise, Extra Smiting, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning, Summon Slaad.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.