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Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
(Prestige Class)
Hit Die: d8
Base Attack Bonus: +1/level


Skill Points: 4 + INT mod
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • Neutral Evil only


Annihilators are the Holy Warriors of the greater god Aarilax. Initially founded to further the goals of the Voivodes of Drotid by any means necessary, they have since spread beyond the Shaahesk race to other lands, where they pursue their religious imperative of self-advancement as they see fit.

Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return he owes Aarilax his obedience. This is how annihilators operate.

Annihilators will only serve those who are more powerful than they are and, even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.

The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators these warriors will do what they are told until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.

Most of the time they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themselves out heavily when needed.


To qualify as an Annihilator, a character must fulfill all of the following criteria:

Level Progression

Lvl  BAB  Saves Feats   Base Class Divine
 Casting Progression 
 Fort   Ref   Will 
1st +1 +2 +0 +0 Detect Good 30', Dirty Fighting, Ambidexterity, Use Poison   Spells/day gained
2nd +2 +3 +0 +0 Dark Blessing +1 caster level
3rd +3 +3 +1 +1 Bonus feat Spells/day gained
4th +4 +4 +1 +1 Lay on Harm +1 caster level
5th +5 +4 +1 +1 Turn Undead Spells/day gained
6th +6 +5 +2 +2 Bonus feat +1 caster level
7th +7 +5 +2 +2 Smite Good Spells/day gained
8th +8 +6 +2 +2 Crippling Strike +1 caster level
9th +9 +6 +3 +3 Bonus feat Spells/day gained
10th +10 +7 +3 +3 Avatar of Murder +1 caster level

Annihilator bonus feats: Death Attack, Divine Might, Divine Shield, Extra Smiting, Favored Enemy, Improved Critical (Halberd, Scimitar & Doublesword), Two Weapon Fighting, Weapon Focus (Halberd, Scimitar & Doublesword)

Epic Progression

Lvl Feats   Base Class Divine
 Casting Progression 
11th Spells/day gained
12th +1 caster level
13th Bonus feat   Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Aspect of the Serpent, Death Attack, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Favored Enemy, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.