Avlis Campaign 4

From Avlis Wiki
Jump to navigation Jump to search
Campaign Title Part
Avlis Campaign 1 The "Jade" Campaign Part 1, 2, 3, 4, 5, 6
Avlis Campaign 2 The West End of Time Part 1, 2, 3, 4
Avlis Campaign 3 Vanoviel and The Godslayer Part 1
Avlis Campaign 4 Rune Quest Part 1, 2
Avlis Campaign 5 The Western Underdark Part 1, 2, 3, 4
Avlis Campaign 6 Daggerspace Part 1, 2, 3
Avlis Campaign 7 Into The Wastes Part 1, 2, 3


This is Avlis Canon Material


Use of this material has NOT been authorized on the NWN Avlis Servers.


You may use this material for non-server-related Avlis events.


To request approval of this material by the Avlis Team, email staff@avlis.org



Prologue

Before The Nine came to Avlis, it was populated and ruled by various spirit races. For the most part, these were nature spirits that did little to promote civilization or societal growth, however, there were a couple of exceptions on the planet. One particular spirit race, tied to the earth, had its own system of magic. This system of magic was, of course, lost during the time of the Negerai, but a small number of individuals of this ancient race did manage to teach a few Mikonators their craft before going extinct.

The system pulled on the Super Magic Vortex, the one that existed before it was split into the present day Vortices, Wind, and River. Instead of being dependent on a deity or person to channel and dilute this Magic, this system used specialized stone and metal implements to channel and change the energy. The implements would be used to draw runes on surfaces or individuals for magical effects.

The elven, sylvan, Tyeduan, and Jechranian civilizations of Avlis speak languages that are closest to the spirit language of old, and Magya, the language of magic, is thought to be little changed from the original spirit language. However, all of these civilizations have created their own writing systems for their languages. Elven characters are used for Magya, yet no one knows the original characters used to write the language by this ancient race.

Scholars on the subject believe that the original characters can carry power, and if they are properly inscribed on surfaces or individuals, the words that are spelled out affect the recipient in specific ways.

This campaign takes place about 50 years after the Second Fairy War. It is being DM'ed by Orleron

Chapter 1

There are currently three players in this campaign. Lolobe is a barbarian from the Fighting Eagle tribe of the Benteak-Kune clan grouping from Tyedu. He is joined by two dwarves from Deglos, one a cleric of Mikon and the other a warrior.

In the southwest region of Tyedu, where the foothills near the ocean begin to give way to the steeper peaks and deeper valleys that are more common inland, there exists a confederation of related tribes known as the Benteak-Kune. This proud group of allied tribes shares a similar culture and outlook, albeit different identities and personal philosophies at times. Among their commonalities are the claims that they descend from the spirit-god, Ra-Ghul, and that their barbarian warriors are top among the tribes in Tyedu.

From these common roots, many traditions are shared, including the Great Meeting of Benteak held every 10th winter to commemorate the kinship of the tribes descending from Ra-Ghul. The focus of this meeting is warrior prowess and dedication to Ra-Ghul’s methods of battle, which is to say, the method is often to have as little “method” as possible. Prowess and strength are the instruments of Ra-Ghul], and a properly tuned warrior is able to surrender his thought processes to the god in order to fight as one with His fury.

Tradition also holds that this holiday is a time for the next generation to come of age, and all warriors who have undergone their tests of manhood within the last 10 years must seal their dedication to the Tribes and to Ra-Ghul in tests of strength and might. The tests last for one week, and at the end a champion for each tribe is declared. Those champions then compete in a final test to determine which tribe is to hold the leading position in the confederation for the next 10 years. The winning tribe earns the right to possess the Hammer of Creation, a mythic relic from ancient times that has been with the Benteak-Kune for nearly 100 generations.

Four tribes are participating in the even this year: the White Bear, the Blue Rock, the Spirit Folk (tribe), and the Fighting Eagle.