Avlis Command Prompt: Difference between revisions

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{{Systems}}
{{Systems}}
===Player List===
===Player List===
'''Format:'''
'''Format:'''
:/who
:<code>/who</code>
 
:Type <code>/who</code> to get a list of players across the Avlis servers. Ordered by server name, character name, GameSpy name.


Type /who to get a list of players across the Avlis servers! Ordered by server name, character name, GameSpy name.


===Text Colors===
===Text Colors===
'''Format''' ''(without quotes)'':
'''Format''' ''(without quotes)'':
:/blue "text to color blue"
:<code>/blue "text to color blue"</code>
:/red "text to color red"
:<code>/red "text to color red"</code>
:/green "text to color green"
:<code>/green "text to color green"</code>


Changes the text entered in chat to the specified color.
:Changes the text entered in chat to the specified color.
<br /><br />
 
 
'''Example:'''
:<code>/green This is green</code> - Changes the color of "This is green" to green text.


'''Example:'''
:/green This is green - Changes the color of "This is green" to green text.
<br />


===Emotes===
===Emotes===
'''Format:'''
'''Format:'''
:/emote sit chair
:<code>/emote sit chair</code>
 
:Sit on the ground, or in the nearest chair if specified. The chair option also works for many placeable seats that aren't normally usable.


Sit on the ground, or in the nearest chair if specified. The chair option also works for many placeable seats that aren't normally usable.
<br /><br />


'''Example1:'''
'''Example1:'''
:/emote sit - Sit on the ground.
:<code>/emote sit</code> - Sit on the ground.
 
'''Example2:'''  
'''Example2:'''  
:/emote sit chair - Sit in the nearest chair, couch or throne if it isn't already occupied.
:<code>/emote sit chair</code> - Sit in the nearest chair, couch or throne if it isn't already occupied.
<br />
 
See also: [[Emote Keywords]]
<br />




===IRC Style Emotes===
===IRC Style Emotes===
'''Format''' ''(without quotes)'':  
'''Format''' ''(without quotes)'':  
:/me ''text to emote''
:<code>/me "text to emote"</code>
 
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.


Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.
<br /><br />


'''Example:'''  
'''Example:'''  
:/me is hungry - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.
:<code>/me is hungry</code> - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.
<br />
 


===Toggle Auto-Emotes===
===Toggle Auto-Emotes===
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''
'''Format:'''
'''Format:'''
:/emote_toggle
:<code>/emote_toggle</code>
 
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.


Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation. See the list of [[Emote Keywords]] for more information.
<br /><br />


'''Example:'''  
'''Example:'''  
:/emote_toggle - If the current setting is "Auto-emotes enabled", it will set it to "Auto-emotes disabled" (and vice-versa).
:<code>/emote_toggle</code> - If the current setting is "Auto-emotes enabled", it will set it to "Auto-emotes disabled" (and vice-versa).
<br />
 


===Ultravision Fix===
===Ultravision Fix===
'''Format:'''  
'''Format:'''  
:/uv_fix
:<code>/uv_fix</code>
 
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.


Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.
<br /><br />


===Save Character===
===Save Character===
'''Format:'''  
'''Format:'''  
:/save
:<code>/save</code>
 
:Saves your character file to the vault and your current location on the server.


Saves your character file to the vault and your current location on the server.
<br /><br />


===PrC Holy Warrior Smite Evil===
===PrC Holy Warrior Smite Evil===
'''Format:'''  
'''Format:'''  
:/smite
:<code>/smite</code>
 
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.


PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.
<br /><br />


===Horse Conversation===
===Horse Conversation===
'''Format:'''  
'''Format:'''  
:/horse
:<code>/horse</code>
 
:Starts the horse conversation with assigning and mount options.


Starts the horse conversation with assigning and mount options.
<br /><br />


===Information===
===Information===
'''Format:'''
'''Format:'''
:/check parameter1
:<code>/check '''parameter1'''</code>


Parameter1 is required. Displays a server message with the current status of parameter1.
:Displays a server message with the current status of '''parameter1'''.
 
*'''Parameter1''' ''(Must be included)'': Selects what to check.
:<code>ragexp</code> or <code>rage</code> or <code>brs</code> - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.
:<code>crafting</code> or <code>craftxp</code> - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.
:<code>token</code> or <code>tokens</code> - Returns a server message with current "Gem", "Metal" and "Organic" Avlis [[Recycling_System | recycling]] token totals.
:<code>surv</code> or <code>survival</code> or <code>survivalist</code> - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.


*'''Parameter1:''' Selects what to check.
:ragexp or rage or brs - (Barbarian Rage Specializations) Displays current rager type, level and experience gained.
:crafting or craftxp - Displays current crafting levels and experience gained in each craft.
:token or tokens - Returns a server message with current "Gem", "Metal" and "Organic" Avlis recycling token totals.
:surv or survival or survivalist - Displays current Survivalist level and experience gained.
<br />


'''Example 1:'''  
'''Example 1:'''  
:/check brs - Displays current rager type, level and experience.
:<code>/check brs</code> - Displays current rager type, level and experience.
 
'''Example 2:'''
'''Example 2:'''
:/check craftxp - Displays current crafting levels and experience.
:<code>/check craftxp</code> - Displays current crafting levels and experience.
<br />
 


===Dice Rolls===
===Dice Rolls===
'''Format:'''
'''Format:'''
:/roll parameter1 parameter2 parameter3 parameter4
:<code>/roll '''parameter1 parameter2 parameter3 parameter4'''</code>


Dice rolls using ACP have 4 available parameters. Parameter2 can be left out for saving throws and ability checks (only required for skill and dice rolls). Parameter1 and parameter4 have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).  
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).  


To make a roll only seen by DMs, private must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.
:To make a roll only seen by DMs, <code>private</code> must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.


*'''Parameter1''' ''(Default is public*)'': Private or public results.
*'''Parameter1''' ''(Default is public*)'': Private or public results.
:private - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.  
:<code>private</code> - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.  
:''There is no "public" parameter (it is assumed when private is not included) so do not try use it. The results will be unpredictable, and cause an error.''
:<nowiki>*</nowiki>''There is no "public" parameter (it is assumed when <code>private</code> is not included) so do not try use it. The results will be unpredictable, and cause an error.''


*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.
:save - Specifies the type of roll being made is a saving throw.
:<code>save</code> - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).
:skill - Specifies the type of roll being made is a skill check.
:<code>skill</code> - Specifies the type of roll being made is a skill check.
:ability - Specifies the type of roll being made is an ability check.
:<code>ability</code> - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).
:dice - Specifies the type of roll being made is an unmodified dice roll.
:<code>dice</code> - Specifies the type of roll being made is an unmodified dice roll.


*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.
:<ins>Saving Throw (save)</ins>:
:<ins>Saving Throw (save)</ins>:
:will
:<code>will</code>
:fortitude or fort
:<code>fortitude</code> or <code>fort</code>
:reflex or ref
:<code>reflex</code> or <code>ref</code>


:<ins>Skill Check (skill)</ins>:
:<ins>Skill Check (skill)</ins>:
:animalempathy or ae
:<code>animalempathy</code> or <code>ae</code>
:appraise
:<code>appraise</code>
:bluff
:<code>bluff</code>
:concentration
:<code>concentration</code>
:craftarmor
:<code>craftarmor</code>
:crafttrap
:<code>crafttrap</code>
:craftweapon
:<code>craftweapon</code>
:disable or dt (disable traps)
:<code>disable</code> or <code>dt</code> (disable traps)
:discipline or disc
:<code>discipline</code> or <code>disc</code>
:heal
:<code>heal</code>
:hide
:<code>hide</code>
:intimidate
:<code>intimidate</code>
:listen
:<code>listen</code>
:lore
:<code>lore</code>
:movesilently or ms
:<code>movesilently</code> or <code>ms</code>
:openlock or lockpick or picklock or ol
:<code>openlock</code> or <code>lockpick</code> or <code>picklock</code> or <code>ol</code>
:parry
:<code>parry</code>
:perform
:<code>perform</code>
:persuade
:<code>persuade</code>
:pickpocket or pp
:<code>pickpocket</code> or <code>pp</code>
:ride
:<code>ride</code>
:search
:<code>search</code>
:settrap or st
:<code>settrap</code> or <code>st</code>
:spellcraft
:<code>spellcraft</code>
:spot
:<code>spot</code>
:taunt
:<code>taunt</code>
:tumble
:<code>tumble</code>
:umd
:<code>umd</code>


:<ins>Ability Check (ability)</ins>:
:<ins>Ability Check (ability)</ins>:
:strength or str
:<code>strength</code> or <code>str</code>
:dexterity or dex
:<code>dexterity</code> or <code>dex</code>
:constitution or con
:<code>constitution</code> or <code>con</code>
:intelligence or int
:<code>intelligence</code> or <code>int</code>
:wisdom or wis
:<code>wisdom</code> or <code>wis</code>
:charisma or cha
:<code>charisma</code> or <code>cha</code>


:<ins>Unmodified Dice Roll (dice)</ins>:
:<ins>Unmodified Dice Roll (dice)</ins>:
:d2
:<code>d2</code>
:d3
:<code>d3</code>
:d4
:<code>d4</code>
:d6
:<code>d6</code>
:d8
:<code>d8</code>
:d10
:<code>d10</code>
:d12
:<code>d12</code>
:d20
:<code>d20</code>
:d100
:<code>d100</code>
 
*'''Parameter4''' ''(Default = <code>1</code>)'': How many dice to roll for unmodified rolls only.
:Any valid integer (<code>0</code> or negative numbers are changed to <code>1</code>).


*'''Parameter4''' ''(Default=1)'': How many dice to roll for unmodified rolls only.
:Any valid integer (0 or negative numbers are changed to 1).
<br />


'''Example 1a:'''
'''Example 1a:'''
:/roll private save will - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll "save" is unnecessary).
:<code>/roll private save will</code> or <code>/roll private will</code> - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll <code>save</code> is unnecessary).
 
'''Example 1b:'''  
'''Example 1b:'''  
:/roll save will - roll a d20 with your will save modifier and speak the result in regular chat.
:<code>/roll save will</code> or <code>/roll will</code> - roll a d20 with your will save modifier and speak the result in regular chat.
 
'''Example 2:'''  
'''Example 2:'''  
:/roll save ref (/roll save reflex) - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).
:<code>/roll save ref</code> or <code>/roll save reflex</code> or <code>/roll ref</code> - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).
 
'''Example 3:'''  
'''Example 3:'''  
:/roll private skill hide - roll a d20 with your hide skill modifier and send the result to the DM channel.
:<code>/roll private skill hide</code> - roll a d20 with your hide skill modifier and send the result to the DM channel.
 
'''Example 4:'''  
'''Example 4:'''  
:/roll ability dex (/roll ability dexterity) - roll a d20 with your dexterity ability modifier and speak the result in regular chat.
:<code>/roll ability dex</code> or <code>/roll ability dexterity</code> or <code>/roll dex</code> - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll <code>ability</code> is unnecessary).
 
'''Example 5a:'''  
'''Example 5a:'''  
:/roll dice d20 (/roll dice d20 1) - roll 1d20 and speak the result in regular chat (1 is the default for number of dice to roll, so it can be left out).
:<code>/roll dice d20</code> or <code>/roll dice d20 1</code> - roll 1d20 and speak the result in regular chat (<code>1</code> is the default for number of dice to roll, so it can be left out).
 
'''Example 5b:'''  
'''Example 5b:'''  
:/roll dice d6 4 - roll 4d6 and speak the totaled result in regular chat.
:<code>/roll dice d6 4</code> - roll 4d6 and speak the totaled result in regular chat.
<br />
 


===Ammunition Management===
===Ammunition Management===
'''Format:'''  
'''Format:'''  
:/ammo parameter1
:<code>/ammo '''parameter1'''</code>
 
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.


Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on Bioware's auto-selector. The [[Ammunition Management System]] page has more details.  
*'''Parameter1''' ''(Must be included)'':
:<code>toggle</code> - Toggles between disabling and enabling the different modes used by the ammunition management system.
:<code>queue</code> - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).
:<code>combat</code> - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.
:<code>clear</code> - clears/resets all ammo management settings


*'''Parameter1:'''
:toggle - Toggles between disabling and enabling the different modes used by the ammunition management system.
:queue - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).
:combat - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the Bioware mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to Bioware mode without breaking combat, until the next stack is exhausted.
:clear - clears/resets all ammo management settings
<br />


'''Example1:'''  
'''Example1:'''  
:/ammo toggle - This will switch through "Disabling managed mode", "Enabling managed mode: Container based" and "Enabling managed mode: Tag based".
:<code>/ammo toggle</code> - This will switch through "Disabling managed mode", "Enabling managed mode: Container based" and "Enabling managed mode: Tag based".
 
'''Example2:'''
'''Example2:'''
:/ammo combat - If the current setting is "Remains in combat after exhausting queued ammunition", it will set it to "Exits combat after exhausting ammunition" (and vice-versa).
:<code>/ammo combat</code> - If the current setting is "Remains in combat after exhausting queued ammunition", it will set it to "Exits combat after exhausting ammunition" (and vice-versa).
<br />
 


===AMS===
===AMS===
'''Format:'''  
'''Format:'''  
:/ams parameter1 parameter2 parameter3 parameter4
:<code>/ams '''parameter1 parameter2 parameter3 parameter4'''</code>


Commands available to different advanced mage specializations (AMS). All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the requited level in it. See the [[AMS]] page for more information.  
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.  


*'''Parameter1:'''
*'''Parameter1''' ''(Must be included)'':
:whitenecro - Toggles WhiteNecromancy AMS between enabled and disabled. Can be specifically set by adding on or off as parameter2.
:<code>whitenecro</code> - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter2'''.
:transmutant - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding on or off as parameter2.
:<code>transmutant</code> - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter2'''.
:psimage or psi or psimagic - Depending on the parameter(s) following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.  
:<code>psimage</code> or <code>psi</code> or <code>psimagic</code> - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.  


*'''Parameter2:'''
*'''Parameter2:'''
:on - Sets WhiteNecromancy or Transmutant AMS to enabled.
:<code>on</code> - Sets White Necromancy or Transmutant AMS to enabled.
:off - Sets WhiteNecromancy or Transmutant AMS to disabled.
:<code>off</code> - Sets White Necromancy or Transmutant AMS to disabled.
:augment - If on or off is added as parameter3, this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the on or off parameter3 is required.
:<code>augment</code> - If <code>on</code> or <code>off</code> is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the <code>on</code> or <code>off</code> '''parameter3''' is required.
:sub or element - Toggles the energy substitution type specified in parameter3 between enabled and disabled. Can be specifically set by adding on or off as parameter4.
:<code>sub</code> or <code>element</code> - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter4'''.
:metamagic or meta - Toggles the metamagic type specified in parameter3 between enabled and disabled. Can be specifically set by adding on or off as parameter4.
:<code>metamagic</code> or <code>meta</code> - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter4'''.


*'''Parameter3:'''
*'''Parameter3:'''
:on - Sets psionic augmentation to enabled.
:<code>on</code> - Sets psionic augmentation to enabled.
:off - Sets psionic augmentation to disabled.
:<code>off</code> - Sets psionic augmentation to disabled.


''The following parameter3 commands for energy substitution and metamagic type are used to toggle between enabled and disabled. They can be specifically set by adding on or off as parameter4.''
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter4.'''''
:fire
:<code>acid</code>
:sonic
:<code>cold</code>
:cold
:<code>electric</code> or <code>electrical</code>
:electric or electrical
:<code>fire</code>
:acid
:<code>sonic</code>
:extend
:<code>extend</code>
:empower
:<code>empower</code>
:maximize
:<code>maximize</code>


*'''Parameter4:'''
*'''Parameter4:'''
:on - Sets the specified energy substitution or metamagic type to enabled.
:<code>on</code> - Sets the specified psionic energy substitution or psionic metamagic type to enabled.
:off - Sets the specified energy substitution or metamagic type to disabled.
:<code>off</code> - Sets the specified psionic energy substitution or psionic metamagic type to disabled.
<br />
 


'''Example1a:'''  
'''Example1a:'''  
:/ams whitenecro - If the current setting for WhiteNecromancy is enabled, it will set it to disabled (and vice-versa).
:<code>/ams whitenecro</code> - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).
 
'''Example1b:'''  
'''Example1b:'''  
:/ams whitenecro on - Sets WhiteNecromancy to enabled.
:<code>/ams whitenecro on</code> - Sets White Necromancy to enabled.
 
'''Example2:'''  
'''Example2:'''  
:/ams psi augment on - Sets psionic augmentation to enabled.
:<code>/ams psi augment on</code> - Sets psionic augmentation to enabled.
 
'''Example3a:'''  
'''Example3a:'''  
:/ams psi sub electrical - Toggles the energy substitution type electric between enabled and disabled.
:<code>/ams psi sub electrical</code> - Toggles the psionic energy substitution type electric between enabled and disabled.
 
'''Example3b:'''  
'''Example3b:'''  
:/ams psi sub electrical off - Sets the energy substitution type electric to disabled.
:<code>/ams psi sub electrical off</code> - Sets the psionic energy substitution type electric to disabled.
 
'''Example4a:'''  
'''Example4a:'''  
:/ams psi meta maximize - Toggles the metamagic type maximize between enabled and disabled.
:<code>/ams psi meta maximize</code> - Toggles the psionic metamagic type maximize between enabled and disabled.
 
'''Example4b:'''  
'''Example4b:'''  
:/ams psi meta maximize on - Sets the metamagic type maximize to enabled.
:<code>/ams psi meta maximize on</code> - Sets the psionic metamagic type maximize to enabled.
<br />




===Spellbooks===
===Spellbooks===


'''Format:'''
'''Format:'''
:<code>/spellbook '''parameter1 parameter2 parameter3 parameter4'''</code>


:/spellbook save (class) (name) (spell level)
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is <code>list</code>. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.


Saves your PC's current spellbook configuration to a name of your choice.
*'''Parameter1:'''
:<code>save</code> - Saves your PC's current spellbook configuration to a name of your choice (only a specific level of spells can be saved using '''parameter4''').
:<code>load</code> - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a specific level of spells using '''parameter4''').
:<code>delete</code> - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).
:<code>list</code> - Displays a list of your saved spellbook configurations.


'''Example:'''
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).
:/spellbook save wizard partybuffs all
:<code>cle</code> or <code>cleric</code> - Cleric
:Would save your PC wizard's spellbook configuration as "partybuffs".
:<code>dru</code> or <code>druid</code> - Druid
:<code>pal</code> or <code>paladin</code> - Paladin
:<code>ran</code> or <code>ranger</code> - Ranger
:<code>wiz</code> or <code>wizard</code> - Wizard (also used by sorcerer and bard)


*'''Parameter3:''' The name of the spellbook.
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).


: /spellbook load (class) (name) (spell level)
*'''Parameter4''' ''(Default = <code>all</code>)'': A specific level of spells to load or save.
:<code>0</code> to <code>9</code> - Load or save the specified level of spells.
:<code>all</code> - Load or save all spell levels (This is the default if '''parameter4''' is not included).


Loads the saved spellbook configuration into your PC's spellbook.


'''Example:'''
'''Example1a:'''
:/spellbook load cleric undeadpwn all
:<code>/spellbook save wizard partybuffs all</code> or <code>/spellbook save wizard partybuffs</code> - Saves your PC wizard's spellbook configuration as "partybuffs" (The <code>all</code> level '''parameter4''' is the default when omitted).
:Would load your PC cleric's spellbook configuration priorly memorized as "undeadpwn".


'''Example1b:'''
:<code>/spellbook save wizard partybuffs 9</code> - Saves only the 9th level spells to your PC wizard's spellbook configuration as "partybuffs". '''Note:''' If the "partybuffs" spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).


: /spellbook list
'''Example2:'''
:<code>/spellbook load cleric undeadpwn 7</code> - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as "undeadpwn".


Loads a list of your saved spellbook configurations.
'''Example3:'''
<br />
:<code>/spellbook delete ranger sneakyspells</code> - The entire "sneakyspells" ranger spellbook is deleted (you cannot use <code>delete</code> on specific levels of spells, though you can <code>save</code> an empty level of spells as an update).


'''Example4:'''
:<code>/spellbook list</code> - Displays a list of your saved spellbook configurations.




===Psionics===
===Psionics===
'''Format:'''  
'''Format:'''  
:/ddoor parameter1
:<code>/ddoor '''parameter1'''</code>
 
:Toggles "extended psionic dimension door"* between enabled or disabled. '''Parameter1''' can be set to either on or off to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.
 
:''"Extended [[Psychoportation#Dimension_Door | psionic dimension door]]" creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for "psionic" dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''


Toggles "extended psionic dimension door"* between enabled or disabled. Parameter1 can be set to either on or off to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.  
*'''Parameter1:'''
:<code>on</code> - Forces "extended psionic dimension door" on.
:<code>off</code> - Forces "extended psionic dimension door" off.


''"Extended psionic dimension door" creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for "psionic" dimension door, and not the arcane spell by the same name.''
<br /><br />


'''Example1:'''  
'''Example1:'''  
:/ddoor - If the current setting for "extended psionic dimension door" is enabled, it will set it to disabled (and vice-versa).
:<code>/ddoor</code> - If the current setting for "extended psionic dimension door" is enabled, it will set it to disabled (and vice-versa).
 
'''Example2a:'''  
'''Example2a:'''  
:/ddoor on - This will set "extended psionic dimension door" to enabled.
:<code>/ddoor on</code> - This will set "extended psionic dimension door" to enabled.
 
'''Example2b:'''  
'''Example2b:'''  
:/ddoor off - This will set "extended psionic dimension door" to disabled.
:<code>/ddoor off</code> - This will set "extended psionic dimension door" to disabled.
<br />
 


===Lycanthropy===
===Lycanthropy===
''See the [[Lycanthropy]] page for more information.''
''See the [[Lycanthropy]] page for more information.''
<br /><br />


<ins>'''Hybrid/Animal Default Form Toggle'''</ins>
 
<br />
<ins>'''Animal/Hybrid Default Form Toggle'''</ins>


'''Format:'''  
'''Format:'''  
:/lform - Toggles between hybrid and animal as the default form type used by true lycans.  
:<code>/lform</code>
<br />
 
:Toggles between animal and hybrid as the default form type used by true lycans.  
 


'''Example:'''  
'''Example:'''  
:/lform - If the current setting is "Your default form is now set to hybrid." it will be changed to "Your default form is now set to animal." (and vice-versa).
:<code>/lform</code> - If the current setting is "Your default form is now set to animal." it will be changed to "Your default form is now set to hybrid." (and vice-versa).
<br />
 


<ins>'''Lycanthropy Transformation Command'''</ins>
<ins>'''Lycanthropy Transformation Command'''</ins>
<br />


'''Format:'''  
'''Format:'''  
:/lycan (or /lyctrans) parameter1
:<code>/lycan '''parameter1'''</code> or <code>/lyctrans '''parameter1'''</code>


Used by true lycans to change into were-form. If parameter1 is not included, the default hybrid or animal form type (set by /lform) will be used instead.
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by <code>/lform</code>) will be used instead.


*'''Parameter1:''' Specifies which form type to use.
*'''Parameter1''' ''(Default = "set by <code>/lform</code>")'': Specifies which form type to use.
:hybrid - Hybrid form used.
:<code>animal</code> - Animal form used.
:animal - Animal form used.
:<code>hybrid</code> - Hybrid form used.
<br />


'''Example:'''
:/lycan hybrid - Transforms a true lycan into hybrid form.
<br />


'''Example1a:'''
:<code>/lycan</code> or <code>/lyctrans</code> - Transforms a true lycan into the default form (animal or hybrid) set by the <code>/lform</code> command.


===Companion Training System (CTS)===
'''Example1b:'''  
'''Format:'''
:<code>/lycan hybrid</code> or <code>/lyctrans hybrid</code> - Transforms a true lycan into hybrid form.
:<code>/cts parameter1</code>


'''Examples:'''
:<code>/cts enable</code>  - Enable CTS <br />
:<code>/cts report</code>  - Give a report on CTS


See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics page]] for a full listing of all commands. <br />
===Companion Training System (CTS)===
<br />
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.




===Help===
===Help===
'''Format:'''  
'''Format:'''  
:/help parameter1
:<code>/help '''parameter1'''</code>
 
:Displays a server help message about ACP commands and usage.
 
*'''Parameter1''' ''(Default = <code>list</code>)'': Displays help on a specific Avlis Command Prompt topic.
:<code>ams</code> - Help about available [[#AMS | AMS]] commands.
:<code>check</code> - Help about available [[#Information | check (information)]] commands.
:<code>emote</code> - Help about available [[#Emotes | emote]] commands.
:<code>roll</code> - Help about available [[#Dice_Rolls | dice roll]] commands.
:<code>list</code> - Descriptions of available ACP commands and how to use <code>/help</code> itself (This is the default if '''parameter1''' is not included).


Displays a server help message. "list" is the default parameter1 if it is not included.


*'''Parameter1:''' Displays help on a specific topic.
'''Example:'''  
:list - The default parameter1 if none is given. Help about available basic commands.
:<code>/help ams</code> - Displays help about available [[#AMS | AMS]] commands.
:emote - Help about available emote commands.
 
:check - Help about available check commands.
:roll - Help about available dice roll commands.
:ams - Help about available ams commands.


[[Category:Systems|Avlis Command Prompt]]
[[Category:Systems|Avlis Command Prompt]]

Revision as of 07:52, 9 May 2016

Systems and Tools

Player List

Format:

/who
Type /who to get a list of players across the Avlis servers. Ordered by server name, character name, GameSpy name.


Text Colors

Format (without quotes):

/blue "text to color blue"
/red "text to color red"
/green "text to color green"
Changes the text entered in chat to the specified color.


Example:

/green This is green - Changes the color of "This is green" to green text.


Emotes

Format:

/emote sit chair
Sit on the ground, or in the nearest chair if specified. The chair option also works for many placeable seats that aren't normally usable.


Example1:

/emote sit - Sit on the ground.

Example2:

/emote sit chair - Sit in the nearest chair, couch or throne if it isn't already occupied.


IRC Style Emotes

Format (without quotes):

/me "text to emote"
Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.


Example:

/me is hungry - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.


Toggle Auto-Emotes

See the list of Emote Keywords for more information.

Format:

/emote_toggle
Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.


Example:

/emote_toggle - If the current setting is "Auto-emotes enabled", it will set it to "Auto-emotes disabled" (and vice-versa).


Ultravision Fix

Format:

/uv_fix
Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.


Save Character

Format:

/save
Saves your character file to the vault and your current location on the server.


PrC Holy Warrior Smite Evil

Format:

/smite
PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.


Horse Conversation

Format:

/horse
Starts the horse conversation with assigning and mount options.


Information

Format:

/check parameter1
Displays a server message with the current status of parameter1.
  • Parameter1 (Must be included): Selects what to check.
ragexp or rage or brs - Displays current rager type, level and experience gained.
crafting or craftxp - Displays current crafting levels and experience gained in each craft.
token or tokens - Returns a server message with current "Gem", "Metal" and "Organic" Avlis recycling token totals.
surv or survival or survivalist - Displays current survivalist level and experience gained.


Example 1:

/check brs - Displays current rager type, level and experience.

Example 2:

/check craftxp - Displays current crafting levels and experience.


Dice Rolls

Format:

/roll parameter1 parameter2 parameter3 parameter4
Dice rolls using ACP have 4 available parameters. Parameter2 can be left out for saving throws and ability checks (only required for skill and dice rolls). Parameter1 and parameter4 have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).
To make a roll only seen by DMs, private must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.
  • Parameter1 (Default is public*): Private or public results.
private - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.
*There is no "public" parameter (it is assumed when private is not included) so do not try use it. The results will be unpredictable, and cause an error.
  • Parameter2 (Required only for skill and dice rolls): Specify the type of roll.
save - Specifies the type of roll being made is a saving throw (optional when parameter3 is a valid save type).
skill - Specifies the type of roll being made is a skill check.
ability - Specifies the type of roll being made is an ability check (optional when parameter3 is a valid ability).
dice - Specifies the type of roll being made is an unmodified dice roll.
  • Parameter3 (Must be included): Specifies the save, ability, skill or size of dice to roll.
Saving Throw (save):
will
fortitude or fort
reflex or ref
Skill Check (skill):
animalempathy or ae
appraise
bluff
concentration
craftarmor
crafttrap
craftweapon
disable or dt (disable traps)
discipline or disc
heal
hide
intimidate
listen
lore
movesilently or ms
openlock or lockpick or picklock or ol
parry
perform
persuade
pickpocket or pp
ride
search
settrap or st
spellcraft
spot
taunt
tumble
umd
Ability Check (ability):
strength or str
dexterity or dex
constitution or con
intelligence or int
wisdom or wis
charisma or cha
Unmodified Dice Roll (dice):
d2
d3
d4
d6
d8
d10
d12
d20
d100
  • Parameter4 (Default = 1): How many dice to roll for unmodified rolls only.
Any valid integer (0 or negative numbers are changed to 1).


Example 1a:

/roll private save will or /roll private will - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll save is unnecessary).

Example 1b:

/roll save will or /roll will - roll a d20 with your will save modifier and speak the result in regular chat.

Example 2:

/roll save ref or /roll save reflex or /roll ref - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).

Example 3:

/roll private skill hide - roll a d20 with your hide skill modifier and send the result to the DM channel.

Example 4:

/roll ability dex or /roll ability dexterity or /roll dex - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll ability is unnecessary).

Example 5a:

/roll dice d20 or /roll dice d20 1 - roll 1d20 and speak the result in regular chat (1 is the default for number of dice to roll, so it can be left out).

Example 5b:

/roll dice d6 4 - roll 4d6 and speak the totaled result in regular chat.


Ammunition Management

Format:

/ammo parameter1
Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The Ammunition Management System page has more details.
  • Parameter1 (Must be included):
toggle - Toggles between disabling and enabling the different modes used by the ammunition management system.
queue - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).
combat - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.
clear - clears/resets all ammo management settings


Example1:

/ammo toggle - This will switch through "Disabling managed mode", "Enabling managed mode: Container based" and "Enabling managed mode: Tag based".

Example2:

/ammo combat - If the current setting is "Remains in combat after exhausting queued ammunition", it will set it to "Exits combat after exhausting ammunition" (and vice-versa).


AMS

Format:

/ams parameter1 parameter2 parameter3 parameter4
Commands available to different Advanced Mage Specializations (AMS). All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the AMS page for more information.
  • Parameter1 (Must be included):
whitenecro - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding on or off as parameter2.
transmutant - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding on or off as parameter2.
psimage or psi or psimagic - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.
  • Parameter2:
on - Sets White Necromancy or Transmutant AMS to enabled.
off - Sets White Necromancy or Transmutant AMS to disabled.
augment - If on or off is added as parameter3, this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the on or off parameter3 is required.
sub or element - Toggles the psionic energy substitution type specified in parameter3 between enabled and disabled. Can be specifically set by adding on or off as parameter4.
metamagic or meta - Toggles the psionic metamagic type specified in parameter3 between enabled and disabled. Can be specifically set by adding on or off as parameter4.
  • Parameter3:
on - Sets psionic augmentation to enabled.
off - Sets psionic augmentation to disabled.
The following parameter3 commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding on or off as parameter4.
acid
cold
electric or electrical
fire
sonic
extend
empower
maximize
  • Parameter4:
on - Sets the specified psionic energy substitution or psionic metamagic type to enabled.
off - Sets the specified psionic energy substitution or psionic metamagic type to disabled.


Example1a:

/ams whitenecro - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).

Example1b:

/ams whitenecro on - Sets White Necromancy to enabled.

Example2:

/ams psi augment on - Sets psionic augmentation to enabled.

Example3a:

/ams psi sub electrical - Toggles the psionic energy substitution type electric between enabled and disabled.

Example3b:

/ams psi sub electrical off - Sets the psionic energy substitution type electric to disabled.

Example4a:

/ams psi meta maximize - Toggles the psionic metamagic type maximize between enabled and disabled.

Example4b:

/ams psi meta maximize on - Sets the psionic metamagic type maximize to enabled.


Spellbooks

Format:

/spellbook parameter1 parameter2 parameter3 parameter4
Saves, loads, deletes or lists PC spellbooks. Parameter2, parameter3 and parameter4 are not used when parameter1 is list. Parameter2 and parameter3 are always required when using any other parameter1, while parameter4 can use its default value.
  • Parameter1:
save - Saves your PC's current spellbook configuration to a name of your choice (only a specific level of spells can be saved using parameter4).
load - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a specific level of spells using parameter4).
delete - Deletes a saved spellbook configuration (this ignores the parameter4 level value, and all levels of spells are always deleted).
list - Displays a list of your saved spellbook configurations.
  • Parameter2: The name of the spellcasting class (only the first 3 letters are used).
cle or cleric - Cleric
dru or druid - Druid
pal or paladin - Paladin
ran or ranger - Ranger
wiz or wizard - Wizard (also used by sorcerer and bard)
  • Parameter3: The name of the spellbook.
Any single word name may be used (no spaces, or the extra words will be used as additional parameters).
  • Parameter4 (Default = all): A specific level of spells to load or save.
0 to 9 - Load or save the specified level of spells.
all - Load or save all spell levels (This is the default if parameter4 is not included).


Example1a:

/spellbook save wizard partybuffs all or /spellbook save wizard partybuffs - Saves your PC wizard's spellbook configuration as "partybuffs" (The all level parameter4 is the default when omitted).

Example1b:

/spellbook save wizard partybuffs 9 - Saves only the 9th level spells to your PC wizard's spellbook configuration as "partybuffs". Note: If the "partybuffs" spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).

Example2:

/spellbook load cleric undeadpwn 7 - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as "undeadpwn".

Example3:

/spellbook delete ranger sneakyspells - The entire "sneakyspells" ranger spellbook is deleted (you cannot use delete on specific levels of spells, though you can save an empty level of spells as an update).

Example4:

/spellbook list - Displays a list of your saved spellbook configurations.


Psionics

Format:

/ddoor parameter1
Toggles "extended psionic dimension door"* between enabled or disabled. Parameter1 can be set to either on or off to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.
"Extended psionic dimension door" creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for "psionic" dimension door, and not the arcane spell by the same name.
  • Parameter1:
on - Forces "extended psionic dimension door" on.
off - Forces "extended psionic dimension door" off.


Example1:

/ddoor - If the current setting for "extended psionic dimension door" is enabled, it will set it to disabled (and vice-versa).

Example2a:

/ddoor on - This will set "extended psionic dimension door" to enabled.

Example2b:

/ddoor off - This will set "extended psionic dimension door" to disabled.


Lycanthropy

See the Lycanthropy page for more information.


Animal/Hybrid Default Form Toggle

Format:

/lform
Toggles between animal and hybrid as the default form type used by true lycans.


Example:

/lform - If the current setting is "Your default form is now set to animal." it will be changed to "Your default form is now set to hybrid." (and vice-versa).


Lycanthropy Transformation Command

Format:

/lycan parameter1 or /lyctrans parameter1
Used by true lycans to change into were-form. If parameter1 is not included, the default animal or hybrid form type (set by /lform) will be used instead.
  • Parameter1 (Default = "set by /lform"): Specifies which form type to use.
animal - Animal form used.
hybrid - Hybrid form used.


Example1a:

/lycan or /lyctrans - Transforms a true lycan into the default form (animal or hybrid) set by the /lform command.

Example1b:

/lycan hybrid or /lyctrans hybrid - Transforms a true lycan into hybrid form.


Companion Training System (CTS)


See the Companion Training System Mechanics page for a description of all commands.


Help

Format:

/help parameter1
Displays a server help message about ACP commands and usage.
  • Parameter1 (Default = list): Displays help on a specific Avlis Command Prompt topic.
ams - Help about available AMS commands.
check - Help about available check (information) commands.
emote - Help about available emote commands.
roll - Help about available dice roll commands.
list - Descriptions of available ACP commands and how to use /help itself (This is the default if parameter1 is not included).


Example:

/help ams - Displays help about available AMS commands.