Barbarian Rage

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Introduction

Avlis has made some changes to some of the barbarian rage feats in NWN. In addition, we have added a Barbarian Rage System (BRS) that allows barbarians to customize their rages.

Changes to Rage Feats

Rage/Greater Rage

When using this feat you receive a rage bonus equal to the number of your barbarian levels divided by ten (rounded down), plus two. This rage bonus increases some of your stats:

  • Attack Bonus: rage bonus * 1
  • Fort Save: rage bonus * 1
  • Weapon Damage: rage bonus * 1
  • Discipline: rage bonus * 3
  • Concentration: rage bonus * 3
  • Temporary Hit Points: rage bonus * total character levels

You also receive a -2 AC penalty while raging.

The duration of this rage, as well as all of the rages outlined below, is a number of rounds equal to the sum of 18, your PC's CON modifier, the aforementioned rage bonus, and double your BRS level (see below for more information on BRS).

  • Example: Randy of Ra-Ghul is a 5th level barbarian with 12 CON who has 5 levels in BRS. His rage bonus is 2 + 5/10 = 2. When he rages, he receives a -2 AC, +2 AB, +2 fort save, +2 weapon damage, +6 discipline, and +6 concentration. He receives 2 * 5 = 10 bonus hit points. His rage lasts for 18 + 1 (modifier for 12 CON) + 2 + 5 = 26 rounds.
  • Example: Ruk the Ripper is a 20/20 barbarian/fighter with 18 CON who does not use BRS. His rage bonus is 2 + 20/10 = 4. When he rages, he receives a -2 AC, +4 AB, +4 fort save, +4 weapon damage, +12 discipline, and +12 concentration. He receives 4 * 40 = 160 bonus hit points. His rage lasts for 18 + 4 (modifier for 18 CON) + 4 + 0 = 26 rounds.

Mighty Rage

Mighty Rage is the same as Rage and Greater Rage, with the following exceptions:

  • Your rage bonus is increased by 1
  • You no longer incur an AC penalty

Also, if you have the Mighty Rage feat, all of your Rages or Greater Rages count as Mighty Rages. In other words, if you take the Mighty Rage feat, you will no longer incur an AC penalty when raging.

  • Example: Randy of Ra-Ghul is now a 21st level barbarian with 21 CON and 10 levels in BRS. His rage bonus now is 2 + 21/10 + 1 = 5. When he rages, he receives +5 AB, +5 fort save, +5 weapon damage, +15 discipline, and +15 concentration. He receives 5 * 21 = 105 bonus hit points. His rage lasts for 18 + 5 (modifier for 21 CON) + 5 + 10 = 38 rounds.

Thundering Rage

In Avlis, the Greater Magic Weapon spell can grant temporary massive criticals to a weapon. This was causing a bug where the massive criticals granted by the Thundering Rage feat were overriding those granted by Greater Magic Weapon, or vice versa. In order to avoid this, in Avlis instead of granting a 25% deafness chance and massive criticals, Thundering Rage applies on-hit:Horizikaul's Boom to the barbarian's equipped melee weapons. The caster level of the Horizikaul's Boom is equal to the sum of the PC's barbarian levels and BRS levels, divided by four.

  • Example: Randy of Ra-Ghul is now a 25th level barbarian with 15 BRS levels. When he uses Thundering Rage, in addition to his standard rage bonuses, his greatsword gets on-hit: Horizikaul's Boom. The caster level is (25 + 15)/4 = 10, meaning that the weapon deals 5d4 sonic damage, and on every successful hit Randy's opponent must make a will save or be deafened for 1d4 rounds.

Terrifying Rage

The DC for Terrifying Rage is the sum of 10, half your barbarian levels (rounded down), the highest of your CHA/CON/STR modifiers, and your BRS levels. (Intimidate ranks are no longer factored into the DC, despite the fact that you need at least 25 ranks to take the feat.)

  • Example: Randy of Ra-Ghul is now a 30th level barbarian with 20 BRS levels. He has 8 CHA, 20 CON, and 30 STR. When he uses Terrifying Rage, the DC for his fear aura is 10 + 30/2 + 10 (his STR modifier, the highest of the three) + 20 = 55.

Barbarian Rage Specializations (BRS)

Rage Items and Accruing Rage Experience

The rage specializations must be learned. To learn a BRS, a barbarian must use what is called a rage item before going into a rage. There are different rage items for each BRS rage type. If you use a rage item corresponding to a certain rage type, the next time you go into a rage, you will get the bonuses and penalties of that rage type, as well as gain BRS experience for that rage type for every creature you kill while raging.

Rage items will sometimes be dropped by slain foes. They can also be purchased from several player-owned p-merchants, as well as in the shop in the Fury of Ra-Ghul guildhouse in M'Chek.

BRS Levels

BRS rage types follow the same level progression as character classes. When you gain 1000 BRS xp and reach 2nd level for that rage type, it becomes your active rage type. This means that you no longer need to use a rage item before raging to get the bonuses and penalties of that rage type. In other words, every time you go into a rage, you will automatically use that BRS rage type, and you will continue to gain experience and levels in that rage type as you slay enemies while raging.

Your current active BRS rage type and your BRS xp and level for all rage types can be checked at any time by typing /check brs into the chat window in-game.

BRS Rage Types

Similar to the rage bonus used to calculate bonuses for standard rage, the bonuses associated with the BRS rages are tied to BRS Bonuses. These are related to your BRS level as follows:

BRS Level BRS Bonus
1-3 1
4-6 2
7-9 3
10-12 4
13-15 5
16+ 6

The BRS rage types, the items used to learn them, and their bonuses and penalties are outlined below.



The available custom rage styles are explained below, along with the item that must be consumed to learn it (in brackets):

Wind (Dust of the Windwalker)
Increased movement speed/increased attacks per round in exchange for penalties to damage and Constitution. Bonuses and negatives advance once per category. The rager gains +10% movement speed and a penalty of -1 damage/-2 Constitution per category.
Fire (Oil of the Flamedancer)
Damage increase/damage shield in exchange for damage vulnerability. The rager gains a damage increase of 2x category fire damage, and a fire shield of 1d8 + 2x category damage, while suffering a penalty of 5% x category damage vulnerability to physical attack.
Water (Water of the Deep Well)
Concealment in exchange for attack miss percentage. The rager gains 10% concealment and suffers a 5% miss chance per category. Up to 60% concealment/30% miss chance at category 6.
Earth (Stonewall's Brew)
Damage immunity and temporary hitpoints in exchange for movement speed decrease and Dexterity penalty. The rager gains a 7% damage immunity to physical damage and suffers a 10% movement penalty and -2 Dexterity per category.
Blood (Vial of Anointed Blood)
Vampiric regen on the weapon in exchange for taking damage every round. The rager gains 3x category vampiric regen on their equipped weapon in exchange for 2x category damage per round while raging.
Demonkin (Tanar'ri Essence)
Rager gains Tanar'ri traits while raging. 1 + 6x category electrical resistance, 1 + 1.5x category fire, acid, cold resistance (rounds down), poison immunity. Rager suffers 15% divine damage vulnerability per category while raging.