Epic Spell:Epic Mage Armor: Difference between revisions

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(Corrected innate level, range, target and school/subchool with category update (it should be creation, but the spells.2da has it as necromancy. Until that is changed, this needs to say what it is, no what it should be).)
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{{EpicSpell|Name= Epic Spell: Dragon Knight
{{EpicSpell|Name= Epic Mage Armor
|Status= Complete
|Status= Complete
|Writers= [[User:Nob | Nob]]
|Writers= [[User:Nob | Nob]]
|Scripters= [[User:Nob | Nob]]
|Scripters= [[User:Nob | Nob]]
|Testers= [[User:Nob | Nob]]
|Testers= [[User:Nob | Nob]]
|School= [[Magic:Necromancy | Necromancy]]
|School= Necromancy
|Subschool=
|Subschool=
|Descriptors= [ [[Magic:Descriptors#Force | Force]] ]
|Descriptors= [ [[Magic:Descriptors#Force | Force]] ]
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}}
}}
[[Category:Magic | Epic Mage Armour]]
[[Category:Necromancy_Spells | Epic Mage Armor]]

Latest revision as of 14:08, 24 December 2018

Necromancy [ Force ]
Level: 10 Sor/Wiz
Innate Level: 10
Component(s): V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 4 Minutes/Level
Counter(s): --
Saving Throw: None (Harmless)
Spell Resistance: No (Harmless)
Metamagic: Extend
Energy Substitution: No
Requirements: 26 points in Spellcraft and one of: Epic Sorcerer, Epic Wizard, Pale Master 15th level

An invisible but tangible field of force surrounds the caster, providing:

+5 AC armor bonus
+5 AC deflection bonus
+5 AC dodge bonus
+5 AC natural armor bonus