Magic:Animate Dead: Difference between revisions

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Level 10 or More:<br>
Level 10 or More:<br>
CR7 Skeletal Chieftain (NW_S_SKELCHIEF)<br>
CR7 Skeletal Chieftain (NW_S_SKELCHIEF)<br> - 1 Undead/6 Fighter
CR8 Skeletal Giant    (S_SKELETONGIANT)<br>
CR8 Skeletal Giant    (S_SKELETONGIANT)<br>
CR8 Zombie Lord        (S_ZOMBIEBOSS)<br>
CR8 Zombie Lord        (S_ZOMBIEBOSS)<br>

Revision as of 17:49, 13 March 2007

[[Magic:Necromancy|Necromancy]] [ Evil ]
Level: Clr 3, Death 3, Sor/Wiz 5
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Point
Duration: 24 hours
Counter(s): Sunbeam
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

Animate dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level (and Emote Wand usage):

Levels 1 to 5:
CR3 Tyrantfog Zombie (NW_S_ZOMBTYRANT)
CR3 Skeletal Ogre (S_ZEP_SKELOGRE)
CR3 Flaming Dead (S_ZEP_SKELFLAMIN)

Levels 6 to 9:
CR6 Skeletal Warrior (NW_S_SKELWARR)
CR6 Skeleton Mage (S_SKELMAGE)
CR6 Skeleton Priest (S_SKELPRIEST)

Level 10 or More:
CR7 Skeletal Chieftain (NW_S_SKELCHIEF)
- 1 Undead/6 Fighter CR8 Skeletal Giant (S_SKELETONGIANT)
CR8 Zombie Lord (S_ZOMBIEBOSS)

Default Undead:
Levels 1 to 5: Tyrantfog Zombie
Levels 6 to 9: Skeletal Warrior
Level 10 or More: Skeletal Chieftain
[[Category:Necromancy Spells|Animate Dead]]