Magic:Confusion: Difference between revisions

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(Trickery cleric domain doesn't give access to this spell)
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|Scripters= [[User:IceThorn|IceThorn]]
|Scripters= [[User:IceThorn|IceThorn]]
|Testers= [[User:IceThorn|IceThorn]]
|Testers= [[User:IceThorn|IceThorn]]
|School= [[Magic:Enchantment|Enchantment]]
|School= Enchantment
|Subschool=([[Magic:Enchantment#Compulsion|Compulsion]])  
|Subschool=([[Magic:Enchantment#Compulsion|Compulsion]])  
|Descriptors=[ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
|Descriptors=[ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
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|Range= Medium
|Range= Medium
|Target= Area: Large
|Target= Area: Large
|Duration= 1 round/level
|Duration= 1 Round/Level
|Counters= [[Magic:Clarity|Clarity]]
|Counters= [[Magic:Clarity|Clarity]]
|Saving Throw= Will negates
|Saving Throw= Will negates
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|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution=No
|Energy Substitution=No
|Description= Creatures affected by this spell behave randomly, determined by a d10 roll:
|Description= <onlyinclude><includeonly>[[Magic:Confusion|Confusion]] - </includeonly>Creatures affected by this spell behave randomly<includeonly>.</includeonly></onlyinclude>, determined by a d10 roll:
*1: Wander away for 1 minute (unless prevented)
*1: Wander away for 1 minute (unless prevented)
*2-6: Do nothing for 1 round
*2-6: Do nothing for 1 round
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Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any ''confused'' creature who is attacked automatically attacks its attackers on its next turn.
Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any ''confused'' creature who is attacked automatically attacks its attackers on its next turn.
}}
}}
[[Category:Magic|Confusion]]
[[Category:Enchantment Spells|Confusion]]

Latest revision as of 03:32, 5 January 2024

Enchantment (Compulsion) [ Mind-affecting ]
Level: Brd 3, Sor/Wiz 4
Innate Level: 3
Component(s): V,S,M/DF
Casting Time: 1 action
Range: Medium
Target: Area: Large
Duration: 1 Round/Level
Counter(s): Clarity
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

Creatures affected by this spell behave randomly, determined by a d10 roll:

  • 1: Wander away for 1 minute (unless prevented)
  • 2-6: Do nothing for 1 round
  • 7-9: Attack nearest creature for 1 round
  • 10: Act normally for 1 round


Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any confused creature who is attacked automatically attacks its attackers on its next turn.