Magic:Confusion: Difference between revisions

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m (added to enchantment category, and indented the table)
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|Description= Creatures affected by this spell behave randomly, as indicated on the following table:
|Description= Creatures affected by this spell behave randomly, as indicated on the following table:


<table border="1" cellpadding="2" cellspacing="1" >
<dl><dd><table border="1" cellpadding="2" cellspacing="1" >
<tr> <th style="background:#ffdead;"> '''1d10'''
<tr> <th style="background:#ffdead;"> '''1d10'''
<th style="background:#efefef;"> '''Behavior'''
<th style="background:#efefef;"> '''Behavior'''
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<tr> <td> 7-9 <td> Attack nearest creature for 1 round
<tr> <td> 7-9 <td> Attack nearest creature for 1 round
<tr> <td> 10 <td> Act normally for 1 round
<tr> <td> 10 <td> Act normally for 1 round
</table>
</table></dd></dl>


Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any ''confused'' creature who is attacked automatically attacks its attackers on its next turn.
Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any ''confused'' creature who is attacked automatically attacks its attackers on its next turn.
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[[Category:Magic|Confusion]]
[[Category:Magic|Confusion]]
[[Category:Enchantment|Confusion]]

Revision as of 20:05, 7 June 2006

[[Magic:Enchantment|Enchantment]] (Compulsion) [ Mind-affecting ]
Level: Brd 3, Sor/Wiz 4, Trickery 4
Innate Level: 3
Component(s): V,S,M/DF
Casting Time: 1 action
Range: Medium
Target: Area: Large
Duration: 1 round/level
Counter(s): Clarity
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

Creatures affected by this spell behave randomly, as indicated on the following table:

1d10 Behavior
1 Wander away for 1 minute (unless prevented)
2-6 Do nothing for 1 round
7-9 Attack nearest creature for 1 round
10 Act normally for 1 round

Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any confused creature who is attacked automatically attacks its attackers on its next turn. [[Category:Enchantment Spells|Confusion]]