Magic:Create Magic Tattoo

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Revision as of 03:18, 15 August 2021 by VoidHamlet (talk | contribs) (Prerecs!)
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Conjuration
Level: Sor/Wiz 2
Innate Level: 2
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 96 Minutes
Counter(s):
Saving Throw: None
Spell Resistance: No
Metamagic: Extend
Energy Substitution: --

Create magic tattoo creates a single magic tattoo conferring a bonus upon the subject. The caster determines the exact type of tattoo created, though the selection allowed is limited by the caster's level. Creating a tattoo requires a Lore skill check, the DC depending on the exact tattoo created. A single creature may only have 3 tattoos at any one time. Once a creature has 3 tattoos, additional tattoos fail.


Note:

  • Tattoo choices are now controlled by chat commands. Type /help magictat for a list of commands. See Avlis Command Prompt: Magic Tattoo for details. Once you set a magic tattoo option (eg. /magictat sr), the next time you cast Magic Tattoo the chosen option will come into effect (if you meet the below prerequisites).



The following tattoos may be created, all require a Lore skill check, DC10:

  • +2 to one saving throw type.
  • +1 to attack rolls.
  • +1 deflection bonus to AC.


The following tattoos may be created by casters of level 7 or higher, all require a Lore skill check, DC15:

  • +2 to all savings throws.
  • +2 to attack rolls.


The following tattoos may be created by casters of level 13 or higher, all require a Lore skill check, DC20:

  • Spell resistance of 10+ 1 / 6 caster levels.
  • +2 to any one ability score.