Magic:Cure Moderate Wounds: Difference between revisions

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{{Spell|Name= Cure Moderate Wounds
{{Spell|Name= Cure Moderate Wounds
|Status=
|Status= complete
|Writers= [[User:Buddha|Buddha]]
|Writers= [[User:Buddha|Buddha]]
|Scripters=
|Scripters=  
|Testers=
|Testers=
|School= [[Magic:Conjuration|Conjuration]]
|School= [[Magic:Conjuration|Conjuration]]
|Subschool= ( [[Magic:Conjuration#Healing|Healing]] )
|Subschool= ( [[Magic:Conjuration#Healing|Healing]] )
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
|Level= Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
|Level= Brd 2, Clr 2, Drd 3, [[Magic:Level#Healing|Healing 2]], , Pal 3, Rgr 3
|Innate Level= 2
|Innate Level= 2
|Components= V,S
|Components= V,S
|Casting Time= 1 action
|Casting Time= 1 action
|Range= Touch
|Range= Touch
|Target= Creature touched
|Target= Single
|Duration= Instantaneous
|Duration= Instantaneous
|Counters=
|Counters=
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|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= When laying the character's hand upon a living creature, the character channels positive energy that cures 2d8 points of damage +1 point per caster level (up to +10).
|Description= When laying the character's hand upon a living creature, the caster channels positive energy that cures 2d8 points of damage +1 point per caster level (up to +10).


Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.

Revision as of 05:57, 27 August 2005

[[Magic:Conjuration|Conjuration]] ( Healing ) [ Positive ]
Level: Brd 2, Clr 2, Drd 3, Healing 2, , Pal 3, Rgr 3
Innate Level: 2
Component(s): V,S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s):
Saving Throw: Will half (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When laying the character's hand upon a living creature, the caster channels positive energy that cures 2d8 points of damage +1 point per caster level (up to +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage. [[Category:Conjuration Spells|Cure Moderate Wounds]]