Magic:Cure Moderate Wounds

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Revision as of 13:36, 23 March 2012 by Eklektikos (talk | contribs) (updated to reflect spell change)
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[[Magic:Conjuration|Conjuration]] ( Healing ) [ Positive ]
Level: Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
Innate Level: 2
Component(s): V,S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s):
Saving Throw: Will half (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When laying the character's hand upon a living creature, the caster channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%.

When cast from an item, the spell heals the target by only 2d8 points of damage +1 point per caster level (up to +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage. [[Category:Conjuration Spells|Cure Moderate Wounds]]