Magic:Enchantment: Difference between revisions

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: The spell forces the subject to act in some manner or changes the way her mind works. Some spells determine the subject's actions (or the effects on the subject), some allow the character to determine the subject's actions when the character casts the spell, and others give the character ongoing control over the subject.
: The spell forces the subject to act in some manner or changes the way her mind works. Some spells determine the subject's actions (or the effects on the subject), some allow the character to determine the subject's actions when the character casts the spell, and others give the character ongoing control over the subject.


  <small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Bane|Bane]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Sleep|Sleep]]</small>
  <small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Bane|Bane]], [[Magic:Bless|Bless]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Sleep|Sleep]]</small>

Revision as of 04:31, 28 August 2005

Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties.

Enchantment spells affect the minds of others, influencing or controlling their behavior.

All enchantments are mind-affecting spells. Two types of enchantment spells grant the character influence over a subject creature

Prohibited School: Illusion

Spells: Aid, Bane, Balagarn's Iron Horn, Bless, Charm Monster, Charm Person, Confusion, Daze, Dominate Monster, Hold Animal,
Mass Charm, Sleep, War Cry

Charm

The spell changes the way the subject views the character, typically making the subject sees the character as a good friend.
Spells: Charm Monster, Charm Person, Mass Charm

Compulsion

The spell forces the subject to act in some manner or changes the way her mind works. Some spells determine the subject's actions (or the effects on the subject), some allow the character to determine the subject's actions when the character casts the spell, and others give the character ongoing control over the subject.
Spells: Aid, Bane, Bless, Confusion, Daze, Dominate Monster, Hold Animal, Sleep