[[Magic:Enchantment|Enchantment]] ( Compulsion ) [ Mind-affecting ]
Level: Animal 2, Drd 2, Rgr 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Duration: 1 round/level
Counter(s): Freedom of Movement
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
The target animal must make a Will save with a -4 penalty or become paralyzed, standing helpless. The animal is aware and breathes normally but cannot take any physical actions. The animal can, however, execute purely mental actions.
A winged creature who is held cannot flap its wings and falls. A swimmer can’t swim and may drown.
Hold animal does not work on beasts, magical beasts, or vermin.[[Category:Enchantment Spells|Hold Animal]]