Enchantment (Compulsion) [ Mind-affecting ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Target: One creature
Duration: 3 turns + 1 turn / 2 levels
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
The character can control the actions of any creature. The character establishes a telepathic link with the subject’s mind. If a common language is shared, the character can generally force the subject to perform as the character desires, within the limits of his abilities. If no common language is shared, the character can communicate only basic commands. The character knows what the subject is experiencing, but the character does not receive direct sensory input from him.
Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as the character and the subject are on the same plane. The character need not see the subject to control it.
- This powerful spell allows the caster to add virtually any NPC to their party, controlling them much like a summoned being. Targets with very high Will saves, or immune to mind-affecting spells, are not subject to Dominate Monster.
- Player characters, or any being bound to their service (animal companion, dominated creature, familiar, henchman, and summoned creature) are instead under the effects of a Daze upon a failed saving throw.
- Dominated spell casters can be commanded to cast spells upon themselves or the controlling caster, though they must be manually commanded first ("Stand Ground," "Follow," etc.) to enable this ability.