Magic:Energy Drain: Difference between revisions

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If cast on an Undead creature, they are instead empowered, gaining 2+(2d4/2) Strength, Dexterity and Constitution, +2d4 Attack Bonus, Dodge AC, Universal Saves, All Skills and Turn Resistance, and 2d4*5+(Casterlevel) Temporary Hit Points. They also gain 5/- Damage Resistance to Physical damage per rank of Spell Focus: Necromancy the caster possesses, to a maximum of 15/- with Epic Spell Focus.  
If cast on an undead creature, the target creature is instead empowered, gaining 2+(2d4/2) strength, dexterity and constitution, +2d4 attack bonus, dodge AC, universal saves, all skills and turn resistance, and 2d4*5 temporary hit points +1 per caster level. They also gain 5/- damage resistance to physical damage per rank of spell focus: necromancy the caster possesses, to a maximum of 15/- with epic spell focus.  
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Revision as of 17:45, 8 May 2016

Necromancy [ Negative ]
Level: Clr 9, Sor/Wiz 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

On a successful ranged touch attack the target creature permanently loses 2d4 character levels.


If cast on an undead creature, the target creature is instead empowered, gaining 2+(2d4/2) strength, dexterity and constitution, +2d4 attack bonus, dodge AC, universal saves, all skills and turn resistance, and 2d4*5 temporary hit points +1 per caster level. They also gain 5/- damage resistance to physical damage per rank of spell focus: necromancy the caster possesses, to a maximum of 15/- with epic spell focus.