Magic:Enervation: Difference between revisions

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(More "hour = 4 minutes for spells" fixing.)
(Added functionality for casting on Undead creatures)
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|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= The target creature temporarily loses 1d4 character levels. If the ray strikes an undead creature, it gives that creature 5 temporary hit points per two caster levels (maximum 25 temporary hit points or 37 hit points with the Empower metamagic feat) for 1 hour (or 2 hours with the Extend metamagic feat).
|Description= The target creature temporarily loses 1d4 character levels.  
<br>
<br>If cast on an Undead creature, they are instead empowered, gaining 1d4 Strength, Dexterity, Constitution, Attack Bonus, Dodge AC, Universal Saves, All Skills and Turn Resistance, and 1d4*5 Temporary Hit Points. They also gain +1 Regeneration per rank of Spell Focus: Necromancy the caster possesses, to a maximum of +3 with Epic Spell Focus.  
}}
}}


[[Category:Magic|Enervation]]
[[Category:Magic|Enervation]]
[[Category:Necromancy Spells|Enervation]]
[[Category:Necromancy Spells|Enervation]]

Revision as of 20:13, 14 April 2016

[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Sor/Wiz 4
Innate Level: 4
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 4 minutes/level
Counter(s): --
Saving Throw: Fortitude negates
Spell Resistance: Yes
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: No

The target creature temporarily loses 1d4 character levels.

If cast on an Undead creature, they are instead empowered, gaining 1d4 Strength, Dexterity, Constitution, Attack Bonus, Dodge AC, Universal Saves, All Skills and Turn Resistance, and 1d4*5 Temporary Hit Points. They also gain +1 Regeneration per rank of Spell Focus: Necromancy the caster possesses, to a maximum of +3 with Epic Spell Focus. [[Category:Necromancy Spells|Enervation]]