Magic:Fear: Difference between revisions

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m (Added spell school categorization)
(Replaced obvious PnP descrip -- dropping things, "cowering" with the simple descrip from NWN wiki.)
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|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= An invisible cone of terror causes living creatures to become panicked. They suffer a –2 morale penalty on saving throws, and they flee from you. A panicked creature has a 50% chance to drop what it's holding, chooses its path randomly (as long as it is getting away from immediate danger), and flees any other dangers that confront it. If cornered, a panicked creature cowers.
|Description= Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.
}}
}}


[[Category:Magic|Fear]]
[[Category:Magic|Fear]]
[[Category:Necromancy Spells|Fear]]
[[Category:Necromancy Spells|Fear]]

Revision as of 19:47, 10 November 2008

[[Magic:Necromancy|Necromancy]] [ Fear, Mind-affecting ]
Level: Brd 3, Sor/Wiz 4
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Large
Duration: 1 round/level
Counter(s): Remove Fear
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies. [[Category:Necromancy Spells|Fear]]