Magic:Mage Armor: Difference between revisions

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(Spells template category fix.)
 
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|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers=
|Testers=
|School= [[Magic:Conjuration|Conjuration]]
|School= Conjuration
|Subschool= ([[Magic:Conjuration#Creation|Creation]])
|Subschool= ([[Magic:Conjuration#Creation|Creation]])
|Descriptors= [ [[Magic:Descriptors#Force|Force]] ]
|Descriptors= [ [[Magic:Descriptors#Force|Force]] ]
Line 10: Line 10:
|Innate Level= 1
|Innate Level= 1
|Components= V, S
|Components= V, S
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Touch
|Range= Touch
|Target= Creature touched
|Target= Single
|Duration= 1 hour/level
|Duration= 4 Minutes/Level
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= None
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|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= An invisible but tangible field of force surrounds the subject of mage armor, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
|Description= The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
}}
}}
[[Category:Magic|Mage Armor]]

Latest revision as of 21:01, 29 August 2017

Conjuration (Creation) [ Force ]
Level: Brd 1, Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: 4 Minutes/Level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.