Magic:Meteor Swarm: Difference between revisions

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|Scripters=
|Scripters=
|Testers=
|Testers=
|School=[[Magic:Evocation|Evocation]]
|School=Evocation
|Subschool=
|Subschool=
|Descriptors=[ [[Magic:Descriptors#Fire|Fire]] ]
|Descriptors=[ [[Magic:Descriptors#Fire|Fire]] ]
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|Description=The spell causes everything within the area of effect to be pummeled by incoming meteors. All those caught in the destruction take 1d10 points of fire damage per caster level (to a maximum of 25d10) and 1d6 points of bludgeoning damage per five caster levels (to a maximum of 5d6).  A reflex saving throw is made for the fire portion of the spell.  Everyone in the blast who feels the fire effect of the spell (has damage applied from it, even if it is absorbed by damage reduction) is also knocked down for 2 rounds. All creatures within 5 feet of the caster are protected from the spell's effect.
|Description=The spell causes everything within the area of effect to be pummeled by incoming meteors. All those caught in the destruction take 1d10 points of fire damage per caster level (to a maximum of 25d10) and 1d6 points of bludgeoning damage per five caster levels (to a maximum of 5d6).  A reflex saving throw is made for the fire portion of the spell.  Everyone in the blast who feels the fire effect of the spell (has damage applied from it, even if it is absorbed by damage reduction) is also knocked down for 2 rounds. All creatures within 5 feet of the caster are protected from the spell's effect.
}}
}}
[[Category:Magic|Meteor Swarm]]
[[Category:Evocation Spells|Meteor Swarm]]

Revision as of 15:18, 24 December 2018

Evocation [ Fire ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Range: Personal
Target: Colossal
Duration: Instantaneous
Counter(s): --
Saving Throw: Reflex 1/2 (see below)
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: Yes

The spell causes everything within the area of effect to be pummeled by incoming meteors. All those caught in the destruction take 1d10 points of fire damage per caster level (to a maximum of 25d10) and 1d6 points of bludgeoning damage per five caster levels (to a maximum of 5d6). A reflex saving throw is made for the fire portion of the spell. Everyone in the blast who feels the fire effect of the spell (has damage applied from it, even if it is absorbed by damage reduction) is also knocked down for 2 rounds. All creatures within 5 feet of the caster are protected from the spell's effect.