Magic:Neutralize Poison: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
m (Added spell school categorization)
mNo edit summary
 
Line 4: Line 4:
|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers= [[User:apandapion|apandapion]]
|Testers= [[User:apandapion|apandapion]]
|School= [[Magic:Conjuration|Conjuration]]
|School= Conjuration
|Subschool= ( [[Magic:Conjuration#Healing|Healing]] )
|Subschool= ( [[Magic:Conjuration#Healing|Healing]] )
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
Line 21: Line 21:
|Description=The character detoxifies any sort of venom in the creature touched. A poisoned creature suffers no additional damage or effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own.
|Description=The character detoxifies any sort of venom in the creature touched. A poisoned creature suffers no additional damage or effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own.
}}
}}
[[Category:Magic|Neutralize Poison]]
[[Category:Conjuration Spells|Neutralize Poison]]

Latest revision as of 15:22, 24 December 2018

Conjuration ( Healing ) [ Positive ]
Level: Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): Poison
Saving Throw: None
Spell Resistance: No
Metamagic: Quicken, Silent, Still
Energy Substitution: No

The character detoxifies any sort of venom in the creature touched. A poisoned creature suffers no additional damage or effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own.