Magic:Phantasmal Killer: Difference between revisions

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{{Spell|Name= Phantasmal Killer
{{Spell|Name= Phantasmal Killer
|Status= Hooking
|Status= complete
|Writers= [[User:IAkrai|IAkrai]]
|Writers= [[User:IAkrai|IAkrai]]
|Scripters= [[User:IAkrai|IAkrai]]
|Scripters= [[User:IAkrai|IAkrai]]
|Testers= [[User:IAkrai|IAkrai]]
|Testers= [[User:IAkrai|IAkrai]]
|School= [[Magic:Illusion|Illusion]]
|School= Illusion
|Subschool=( [[Magic:Illusion#Phantasm|Phantasm]] )  
|Subschool= ( [[Magic:Illusion#Phantasm|Phantasm]] )  
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
|Level= Sor/Wiz 4
|Level= Sor/Wiz 4
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|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= The caster conjurs an image of utmost horror to strike down a single target. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instand death. A seccessful save still inflicts 3d6 points of damage
|Description= The caster conjures an image of utmost horror to strike down a single target. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage
}}
}}
[[Category:Magic|Phantasmal Killer]]

Latest revision as of 15:29, 24 December 2018

Illusion ( Phantasm ) [ Fear, Mind-affecting ]
Level: Sor/Wiz 4
Innate Level: 4
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: Instantaneous
Counter(s):
Saving Throw: Will desbelief, then Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

The caster conjures an image of utmost horror to strike down a single target. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage