Magic:Protection from Elements: Difference between revisions

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(Updated bonuses and brought into line with updated template.)
(Casterlevel fix. Removed the useless fluff. Clarified DR stacking.)
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|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description=<onlyinclude><includeonly>[[Magic:Protection from Elements|Protection from Elements]] - </includeonly>This abjuration grants a creature temporary damage resistance of 30+(Casterlevel/2)/- vs all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 40+(Casterlevel*2) points from any single elemental damage type it is discharged.</onlyinclude> The spell protects the recipient’s equipment as well.
|Description=<onlyinclude><includeonly>[[Magic:Protection from Elements|Protection from Elements]] - </includeonly>The target creature gains [[NWN:Damage_resistance | damage resistance]] of 30+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 40 points of damage +1 per 2 caster levels from any single elemental type.</onlyinclude>


Protection from elements absorbs only damage. The character could still suffer unfortunate side effects.
Note: ''Protection from Elements'' overlaps (and does not [[NWN:Stack | stack]] with) other magical energy resistance, such as ''[[Magic:Resist_Elements | Resist Elements]]'' and ''[[Magic:Endure_Elements | Endure Elements]]''. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.
 
Note: Protection from elements overlaps (and does not stack with) resist elements and endure elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.
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Revision as of 18:50, 8 May 2016

Abjuration
Level: Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 24 Hours
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target creature gains damage resistance of 30+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 40 points of damage +1 per 2 caster levels from any single elemental type.

Note: Protection from Elements overlaps (and does not stack with) other magical energy resistance, such as Resist Elements and Endure Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.