Magic:Resist Elements: Difference between revisions

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m (Added spell school categorization)
(Duration is 24x4=96 minutes, and has nothing to do with hours. Caps in template entries.)
 
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|Scripters=
|Scripters=
|Testers=
|Testers=
|School= [[Magic:Abjuration|Abjuration]]
|School=Abjuration
|Subschool=
|Subschool=
|Descriptors=
|Descriptors=
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|Innate Level= 2
|Innate Level= 2
|Components= V, S
|Components= V, S
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Touch
|Range= Touch
|Target= Single
|Target= Single
|Duration= 24 hours
|Duration= 96 Minutes
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= None
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|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= This abjuration grants a creature limited protection of 20/- to all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 30 points from any single elemental damage type it is discharged. The spell protects the recipient’s equipment as well.
|Description=<onlyinclude><includeonly>[[Magic:Resist Elements|Resist Elements]] - </includeonly>The target creature gains [[NWN:Damage_resistance | damage resistance]] of 20+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 30+(caster level*3)/2 points from any single elemental type.</onlyinclude>


''Resist Elements'' absorbs only damage. The character could still suffer unfortunate side effects.
Note: ''Resist Elements'' overlaps (and does not [[NWN:Stack | stack]] with) other magical energy resistance, such as ''[[Magic:Endure_Elements | Endure Elements]]'' and ''[[Magic:Protection_from_Elements | Protection from Elements]]''. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.
 
Note: ''Resist Elements'' overlaps (and does not stack with) ''Endure Elements'' and ''Protection from Elements''. If a character is warded by ''Protection from Elements'' and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by ''Resist Elements'' and ''Endure Elements'' at the same time, the resist spell absorbs damage but the endure spell does not.  
}}
}}
[[Category:Magic|Resist Elements]]
[[Category:Abjuration Spells|Resist Elements]]

Latest revision as of 19:13, 8 May 2016

Abjuration
Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: 96 Minutes
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target creature gains damage resistance of 20+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 30+(caster level*3)/2 points from any single elemental type.

Note: Resist Elements overlaps (and does not stack with) other magical energy resistance, such as Endure Elements and Protection from Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.