Magic:Resist Elements: Difference between revisions

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(Casterlevel fix. Removed the useless fluff. Clarified DR stacking.)
(Duration is 24x4=96 minutes, and has nothing to do with hours. Caps in template entries.)
 
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|Innate Level= 2
|Innate Level= 2
|Components= V, S
|Components= V, S
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Touch
|Range= Touch
|Target= Single
|Target= Single
|Duration= 24 hours
|Duration= 96 Minutes
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= None

Latest revision as of 19:13, 8 May 2016

Abjuration
Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: 96 Minutes
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target creature gains damage resistance of 20+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 30+(caster level*3)/2 points from any single elemental type.

Note: Resist Elements overlaps (and does not stack with) other magical energy resistance, such as Endure Elements and Protection from Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.