Magic:Scare: Difference between revisions

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m (Added spell school categorization)
(Changed 1d4 rounds to 1d4 Rounds)
 
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|Scripters=  
|Scripters=  
|Testers=
|Testers=
|School= [[Magic:Necromancy|Necromancy]]
|School= Necromancy
|Subschool=
|Subschool=
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-Affecting]] ]
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-Affecting]] ]
Line 13: Line 13:
|Range= Short
|Range= Short
|Target= Single
|Target= Single
|Duration= 1d4 rounds
|Duration= 1d4 Rounds
|Counters= [[Magic:Remove Fear|Remove Fear]]
|Counters= [[Magic:Remove Fear|Remove Fear]]
|Saving Throw= Will negates
|Saving Throw= Will negates
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|Metamagic= Extend, Quicken, Still
|Metamagic= Extend, Quicken, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= A targeted creatures of 5HD or less becomes frightened. It suffers a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune.
|Description= A targeted creatures of 5HD or less becomes frightened. It suffers a –2 penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune.
}}
}}
[[Category:Magic|Scare]]
[[Category:Necromancy Spells|Scare]]

Latest revision as of 01:35, 6 January 2024

Necromancy [ Fear, Mind-Affecting ]
Level: Brd 1, Clr 1, Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 1d4 Rounds
Counter(s): Remove Fear
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Still
Energy Substitution: No

A targeted creatures of 5HD or less becomes frightened. It suffers a –2 penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune.