Magic:Scare: Difference between revisions

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m (Added spell school categorization)
(moral term removed from description to avoid confusion with stacking restrictions in nwn.)
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|Metamagic= Extend, Quicken, Still
|Metamagic= Extend, Quicken, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= A targeted creatures of 5HD or less becomes frightened. It suffers a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune.
|Description= A targeted creatures of 5HD or less becomes frightened. It suffers a –2 penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune.
}}
}}


[[Category:Magic|Scare]]
[[Category:Magic|Scare]]
[[Category:Necromancy Spells|Scare]]
[[Category:Necromancy Spells|Scare]]

Revision as of 00:40, 26 January 2015

[[Magic:Necromancy|Necromancy]] [ Fear, Mind-Affecting ]
Level: Brd 1, Clr 1, Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 1d4 rounds
Counter(s): Remove Fear
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Still
Energy Substitution: No

A targeted creatures of 5HD or less becomes frightened. It suffers a –2 penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune. [[Category:Necromancy Spells|Scare]]