Magic:Sleep: Difference between revisions

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m (Added spell school categorization)
(Changed 3 Rounds + 1 Round/Caster level to 3 Rounds + 1 Round/Level)
 
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|Scripters= [[User:Tissa|Tissa]],[[User:PsiOmega|PsiOmega]]
|Scripters= [[User:Tissa|Tissa]],[[User:PsiOmega|PsiOmega]]
|Testers= [[User:PsiOmega|PsiOmega]]
|Testers= [[User:PsiOmega|PsiOmega]]
|School= [[Magic:Enchantment|Enchantment]]
|School= Enchantment
|Subschool= ( [[Magic:Enchantment#Compulsion|Compulsion]] )
|Subschool= ( [[Magic:Enchantment#Compulsion|Compulsion]] )
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-Affecting]] ]
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-Affecting]] ]
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|Range= Medium  
|Range= Medium  
|Target= Area: Several living creatures within a Huge-radius burst
|Target= Area: Several living creatures within a Huge-radius burst
|Duration= 3 Rounds + 1 Round/Caster level
|Duration= 3 Rounds + 1 Round/Level
|Counters=--
|Counters=--
|Saving Throw= Will negates
|Saving Throw= Will negates
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Note: Extra hit points are irrelevant for determining how many HD a creature has.
Note: Extra hit points are irrelevant for determining how many HD a creature has.
}}
}}
[[Category:Magic|Sleep]]
[[Category:Enchantment Spells|Sleep]]

Latest revision as of 01:43, 6 January 2024

Enchantment ( Compulsion ) [ Mind-Affecting ]
Level: Brd 1, Drd 1, Rgr 2, Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Area: Several living creatures within a Huge-radius burst
Duration: 3 Rounds + 1 Round/Level
Counter(s): --
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: No

A sleep spell causes a comatose slumber to come upon one or more creatures. Roll d4 + 4 to determine how many total HD of creatures can be affected. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. No creature with 5 or more HD is affected, and HD that are not sufficient to affect a creature are wasted.

Sleeping creatures are helpless. Slapping or wounding awakens affected creatures, but normal noise does not. Awakening a creature is a standard action.

Sleep does not target unconscious creatures, constructs, or undead creatures.

Note: Extra hit points are irrelevant for determining how many HD a creature has.