Nature Sense: Difference between revisions

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(Added mechanical info from NWNWiki to existing list of RP perks.)
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A [[druid]] can identify plants and animals (their species and special traits) with perfect accuracy. The [[druid]] can determine whether water is safe to drink or dangerous.
'''Specifics:''' The druid gains a +2 bonus on all attack rolls made while fighting in wilderness areas. Additionally the [[druid]] can identify plants and animals (their species and special traits) with perfect accuracy, and can determine whether water is safe to drink or dangerous.


'''NOTE:''' [[Half-Dryad]]s and [[Half-Nymph]]s get this ability for free.
'''Use:''' Automatic


[[Category:Special Abilities]]
==Notes==
A "wilderness area" is defined to be an area that has been flagged as "exterior", "natural", and "above ground" terrain type. This may or may not correspond to what appears to be wilderness.
The bonus from this feat is not subject to the +20 attack bonus cap.
This bonus is not reflected on the character sheet when wielding a ranged weapon, but the bonus is still used in combat.
 
[[Half-Dryad]]s and [[Half-Nymph]]s get this ability for free.
 
[[Category:Special Abilities|{{PAGENAME}}]]
[[Category:Feats|{{PAGENAME}}]]

Revision as of 17:06, 1 July 2023

Specifics: The druid gains a +2 bonus on all attack rolls made while fighting in wilderness areas. Additionally the druid can identify plants and animals (their species and special traits) with perfect accuracy, and can determine whether water is safe to drink or dangerous.

Use: Automatic

Notes

A "wilderness area" is defined to be an area that has been flagged as "exterior", "natural", and "above ground" terrain type. This may or may not correspond to what appears to be wilderness. The bonus from this feat is not subject to the +20 attack bonus cap. This bonus is not reflected on the character sheet when wielding a ranged weapon, but the bonus is still used in combat.

Half-Dryads and Half-Nymphs get this ability for free.