Rules:Player Housing: Difference between revisions

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* '''Player Housing Forum Updates Topic''' http://avlis.org/viewtopic.php?p=1359986#p1359986
The Avlis Player Housing Rules, [https://dev.avlis.org/projects/team-requests/wiki/Player_Housing_Terms_and_Conditions '''Terms and Conditions'''] have been permanently moved to the Team Requests Wiki.


For team-managed "general public" housing, check the [https://avlis.org/viewtopic.php?f=423&t=139903 '''Purchase Persistent Storage or Premade Housing'''] thread on the Avlis forums.


==Rules for Building==
For team-managed "group only" housing, check the [https://avlis.org/viewtopic.php?f=423&t=144384 '''Purchase Premade Group Housing'''] thread on the Avlis forums.


'''1.1)''' The players shall build their houses in accordance with Player Housing Standards.  Failure to follow the guidelines may result in rejection of your Player housing.
For team-managed [[Shop_Locations#Shared_Marketplace|merchants]], refer to the [http://avlis.org/viewtopic.php?f=4&t=130941 '''Purchase a P-Merchant at a Public Market'''] thread on the Avlis forums.


'''1.2)''' If there is something you want in your house but it is not listed here, it is NOT AVAILABLE for Player Housing. The Team grants exceptions on a case by case basis.  Exceptions are granted ONLY before submission, they require prior approval. When an item you wish to include requires PRIOR approval, get PRIOR approval.  Submitting a house and asking for permission afterwards through documentation or PM's, SHALL BE grounds for immediate rejection. 
==Key Holders==


'''1.3)''' No custom items will be accepted for inclusion into the palette.<br>  
Key holders <font color="red">'''MUST'''</font> notify Player Housing for <font color="red">'''ALL'''</font> key transfers between player characters (PM [https://www.avlis.org/ucp.php?i=pm&mode=compose&g=7056 Player Housing] group). Include: PC "floaty" name, NWN:EE player name and Avlis forum name for all key holders.
The exceptions to this rule are guild items and keys.<br>  
Keys do not have to be key objects, but they are to have no special properties added to them.<br>
Guild items fall under their own list of requirements and will not be discussed here.<br> 


'''1.4)''' No custom scripts will be allowed for inclusion in player housing. However there is a base set of scripts supplied (see section ''3'' below) feel free to use these. 
[[Category:Rules|Player Housing]]
 
'''1.5)''' All Player Housing scripts (section ''3.1, 3.2'' and ''3.3'') shall be added to player housing by the player.  Failure to do so will result in rejection of your Player Housing.
 
'''1.6)''' '''No heartbeat based scripts will be allowed.'''  [[(NOTE: Heartbeat scripts can be found on many items, especially CEP items.  Any item that performs an action or moves, should be checked for heatbeat scripts.  Examples: candles with flames, wall sconces, hanging chandeliers, CEP placeable gates (metal gates), etc...)]]
 
'''1.7)''' NPC's cost 50,000 gold each.<br>
Any NPC added to player housing is to have a CR of no higher than 1/8.<br>
Player Housing NPC's will leave a corpse when killed.<br>
A P-merchant is considered an NPC. A P-merchant costs 120,000.<br> 
Conversations for NPC's or customized conversations for P-Merchants cost 5,000 gold.<br>
Bioware Merchants are excluded from all Player housing projects, be it single player homes or guildhalls.<br>
<br>
Required NPC Statistics:
Ability Scores: No greater then 10. If the NPC had lower then 10, do not up the score to 10.
Classes: Must be Commoner, level 1
Skills: NPC's can have NO Skills.
Advanced: Faction: Commoner;
Feats: NPC's can have NO Feats.
Spells: NPC's can have NO Spells.
Special Abilities: NPC's can have NO Special Abilities.
 
P-merchants:
P-merchants and Donation EP-Chests (discussed below) come equiped with 1 menu page and 400 squares of
storage capacity on that page. 
These limits can be bought up in game:
+1 menu page (10 different items) = 60,000 gold
+200 squares of storage capacity = 40,000 gold.
Menu pages and storage capacity can be bought up to infinity for approx. one million gold total.
 
'''1.8)''' Player housing is not to be linked to any special areas (e.g. temples, tunnels or other player housing) Without prior approval of the Avlis team.
 
'''1.9)''' Player housing is not to restrict access to existing parts of modules (e.g. you cannot put a fence around your favourite tree that you can only get to the inside of from your house).
 
'''1.10)''' Plants that produce crafting placeables are NOT allowed in single player housing.<br>
Exceptions may be considered for Avlis guilds.<br>
Before including any plants '''send a PM with subject title as Player Housing''' [http://avlis.org/ucp.php?i=pm&mode=compose&u=9202 to '''Micah'''] to make sure your guild qualifies.<br>
All requests will be handled on a case by case basis.  A list of some (but not all) of the plants that are '''NOT''' allowed in guildhalls are below:

Latest revision as of 02:08, 27 January 2024

The Avlis Player Housing Rules, Terms and Conditions have been permanently moved to the Team Requests Wiki.
For team-managed "general public" housing, check the Purchase Persistent Storage or Premade Housing thread on the Avlis forums.
For team-managed "group only" housing, check the Purchase Premade Group Housing thread on the Avlis forums.
For team-managed merchants, refer to the Purchase a P-Merchant at a Public Market thread on the Avlis forums.

Key Holders

Key holders MUST notify Player Housing for ALL key transfers between player characters (PM Player Housing group). Include: PC "floaty" name, NWN:EE player name and Avlis forum name for all key holders.