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{{Psionics}}


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'''Description:''' "More than a character of any other class, the psionicist (or Psion) is self-contained. Unlike the fighter and thief, he needs no weapons or tools to practice his art. Unlike the priest, he needs no deity. Unlike the wizard, he relies on no outside energies. His power comes from within, and he alone gives it shape. The psionicist strives to unite every aspect of his self into a single, powerful whole. He looks inward to the essence of his own being, and gains control of his subconscious. Through extraordinary discipline, contemplation, and self-awareness, he unlocks the full potential of his mind." <small>(Winter, Complete Psionics Handbook, TSR)</small><br>


"Psions depend on a continual study of their own minds to discover an ever-wider range of mental powers. They meditate on memories and the nature of memory itself, debate with their own fragment personalities, and delve into the dark recesses of their minds' convoluted corridors. "Know thyself" is not just a saying for a psion, but the road to power. <small>(Cordell, The Psionics Handbook, WTC)</small>
'''Description:''' A psion is the master of mind. Unlike a warrior or thief, a priest or mage, he is not reliant on outside entities, energies or items to pursue his art. His power is from within, and it is his mind that focuses and directs that power. Introspection and mediation, delving into the varied, perhaps fragmented, perhaps dark, corners of his own mind, to discipline and control the subconscious, is the path of the psion. Deeper understanding, greater self discipline and stronger focus unlocks more and more of the power of the mind, allowing the psion to discover a greater range of mental powers.  
Psions take many paths, some seeking to master their own bodies with the power of the mind, some mastery of others’ minds. Still others may pursue a path that allows them to control time and space, or to gain knowledge beyond the range of normal senses. While some psions use their powers to augment other martial skills, many typically disdain the use of physical weapons or armour in favour of the raw power of their minds; nevertheless, even these will often carry a weapon or two for times when their minds are taxed or tired.
*[[Psion Archetypes]]
*[[Psionics|Psionics Overview]]


==Basics==
==Basics==
[[Image:Psion.jpg|thumb|left|Psion Stats]]
'''Special:''' [[Lycanthropy|Lycanthrope]] PCs can select this class but CANNOT use Psionic powers<br>
'''Requirements:''' Non-chaotic, at least 2nd level character<br>
'''Hit Dice:''' d6<br>
'''Hit Dice:''' d6<br>
'''Weapon Proficiencies:''' [[NWN:Weapon Proficiency (Simple)|Simple]], [[NWN:Weapon Proficiency (Rogue)|Rogue]], [[NWN:Weapon Proficiency (Druid)|Druid]]<br>
'''Weapon Proficiencies:''' [[NWN:Weapon Proficiency (Simple)|Simple]], [[NWN:Weapon Proficiency (Rogue)|Rogue]], [[NWN:Weapon Proficiency (Druid)|Druid]]<br>
'''Armor Proficiencies:''' [[NWN:Armor Proficiency (Light)|Light]], <br>
'''Armor Proficiencies:''' [[NWN:Armor Proficiency (Light)|Light]], <br>
'''High Saves:''' [[Will]], [[Fortitude]]<br>
'''High Saves:''' [[NWN:Will|Will]], [[NWN:Fortitude|Fortitude]]<br>
'''Bonus Feats:''' Arcane Defence (Enchantment), Check PSP Total<br>
'''Bonus Feats:''' [[NWN:Arcane defense|Arcane Defence (Enchantment)]], Check PSP Total<br>
'''Base Attack Bonus:''' Follows Cleric/Rogue progression<br>
'''Base Attack Bonus:''' Follows Cleric/Rogue progression<br>
'''Skill points:''' 4+INT mod<br>
'''Skill points:''' 4+INT mod<br>
'''Class Skills:''' [[NWN:Concentration|Concentration]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]],[[NWN:Persuade|Persuade]], [[NWN:Search|Search]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Spot|Spot]]<br>
'''Class Skills:''' [[NWN:Concentration|Concentration]], [[NWN:Heal (skill)|Heal]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Persuade|Persuade]], [[NWN:Search|Search]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Spot|Spot]]<br>
'''Feats (non-psionic):''' Standard 1 feat every 3rd character level. No bonus feats / epic bonus feats.<br>
[[Image:Psion.jpg|thumb|right|Psion Stats]]


'''Feat Progression:''' Two powers may be selected each level.  The normal feats received every third level may be used to take an additional power if a psionlevel is taken at that time.<br>
==Psionic Powers==
'''Progression:''' Two powers may be selected each level.  The normal feats received every third level may be used to take an additional power if a psion level is taken at that time.<br>


'''Feats (non-psionic):''' the standard 1 feat at every 3rd character level. Psions do not receive bonus feats or epic bonus feats.<br>
'''Psionic Strength Points (PSP):''' ''10+10*PsionLevel'',  with a bonus for high Wisdom, Constitution and Intelligence. The Wisdom bonus is applied at each level; the bonus from Constitution and Intelligence only affects the starting PSP (i.e. at first level).
*''PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats + {(PsionLevel-1) * (WIS-5 (Min = 10))}''
'''Psionic Powers by Discipline'''
* [[Clairsentience]] - powers that provide the psion with access to information and knowledge beyond the range of normal senses.<br>
* [[Psychokinesis]] - powers that move objects, on a scale from the huge to the molecular.<br>
* [[Psychometabolism]] - powers that allow the psion exercise control over his (and sometimes another's) body.<br>
* [[Psychoportation]] - powers that influence time and space allowing the psion, and others, to travel using the power of the mind alone.<br>
* [[Telepathy]] - powers that give the psion contact with and control over the minds of others.<br>
* [[Metapsionics]] - advanced miscellaneous psionic powers.<br>
[[Psionic Specializations]] - feats that augment a psion's other powers and abilities.


'''PSP Total Progression:''' 10+10*psion-level with a bonus for high Wisdom, Constitution and Intelligence. The Wisdom bonus is applied at each level; the bonus from Constitution and Intelligence only affects the starting PSP (i.e. at first level).<br>
''([[Psionics#Psionic Powers|More details of the mechanics]] of psionic powers.)''
'''''PSP are gained as follows:'''''<br>


*At first level: ''PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats taken at first level'', where (stat-15) has a minimum of zero.<br>
==Favored Psion==


*Each new level: ''PSP = current total + '''{'''(Psionlevel-1) * (WIS-5)'''}''' + Feats taken at that level'', where  (WIS-5) has a minimum of 10.<br>
A chosen few psions may be marked as favored by [[Angadar]], who on Avlis controls the [[Magic#The_Mind_Wind:_The_Power_of_The_Mind|Mind Wind]] from which psions channel their powers. In terms of game mechanics, this means an increase in the potency of the psion's abilities.  Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.


'''''PSP are recalculated''''' whenever one of these elements changes (i.e. WIS, CON or INT increases or decreases, Psionlevel changes, appropriate feat taken) using a single formula that combines those above:<br>
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.''  


*''PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats + {(Psionlevel-1) * (WIS-5 (Min = 10))}''<br>
==Playing a Psion==
[[Telepathy guide]] for the Neverwinter Nights game Avlis PW <br>
[[Psion Archetypes]]


'''DC's for Psion powers: ''' 12 + 1/2 Psion lvl + applicable stat modifier, except for Ultrablast and Contact which start at 10 and 16 respectively.<br>
====Forum & Guilds====


'''Psion Power Score and Power Check: ''' When a Psion ability is first used a power check is made. A power check is a d20 roll against that ability's power score, the lower the roll the better. For example, the Psychometabolism ability "Accelerate" has a power score of "Con -2".  So, if your Con stat is 16, you need a 14 (Con -2) or under to succeed.<br>
* [http://www.avlis.org/viewforum.php?f=244 Avlis Private Discussion: Monks and Psions], an open class discussion forum for all members. <br>
* The [[Guild:LuminousOrder | Luminous Order of the Mind]], a guild for those interested in psionics.
<br>
<br>
[[Category:Classes]]
[[Category:Psionics]]


==Psionic Power Descriptions==
<!-- ===Reference===
* [[Clairsentience]]<br>
* [[Psychokinesis]]<br>
* [[Psychometabolism]]<br>
* [[Psychoportation]]<br>
* [[TelepathyPowers|Telepathy]]<br>
* [[Metapsionics]]<br>
[[Psionic Specializations]]
 
===Reference===
[http://home.twcny.rr.com/rwdfiles/Misc/Psionic%20Descriptions%20-%20pg.31.jpg Psychokinesis-Psychometabolism];  
[http://home.twcny.rr.com/rwdfiles/Misc/Psionic%20Descriptions%20-%20pg.31.jpg Psychokinesis-Psychometabolism];  
[http://home.twcny.rr.com/rwdfiles/Misc/Psionic%20Descriptions%20%20-%20pg.32.jpg Psychoportation-Telepathy];  
[http://home.twcny.rr.com/rwdfiles/Misc/Psionic%20Descriptions%20%20-%20pg.32.jpg Psychoportation-Telepathy];  
[http://home.twcny.rr.com/rwdfiles/Misc/Psionic%20Descriptions%20-%20pg.33.jpg Telepathy - Clairsentience]
[http://home.twcny.rr.com/rwdfiles/Misc/Psionic%20Descriptions%20-%20pg.33.jpg Telepathy - Clairsentience]
 
Links appear to be broken; I may have copies of these jpgs somewhere... -->
==Psionics On Avlis==
 
The psions of Avlis are generally well-received in many nations. This is especially true in [[Orc|orcish]] society where sorcerers and wizards are illegal. The orcs are well aware of the origins of their powers and have accepted them as a good substitute for magic. Consequently, the nations [[Brekon (nation)|Brekon]] and [[Dubunat]] have become bastions of psionic learning and study for many, and this influence has spread especially to [[The Kurathene Empire|the Kurathene Empire]], where they have been called "mindbenders" and found useful as guardians on ships... with far less chance of catching sails on fire.
 
Though their numbers are primarily highest in the western parts of the continent, psions have been popping up in other areas too and generally meeting with acceptance. Those who see them realize the discipline it takes to become one, and many psion orders are either associated with or part of existing monastic orders. The close association between monks and psions is born of their common penchant for discipline. Whereas monks try to unify mind and body, psions try to transcend the body and become the mind. The two philosophies are compatible for the most part, though monastic and psionic orders that are in conflict with one another do exist, for example the Order of The Way and the Order of the Will.
 
===Playing a Psion===
[[Telepathy|Telepathy Guide]] for the Neverwinter Nights game Avlis PW
 
====Forum & Guilds====
 
* [http://www.avlis.org/viewforum.php?f=244 Avlis Private Discussion: Monks and Psions], an open class discussion forum for all members. <br>
* The [[Guild:LuminousOrder | Luminous Order of the Mind]], a guild for those interested in psionics.<br>
* The [[Guild:PTRG|Psionics Theory Research Group]].
<br>
[[Category:Classes]]
[[Category:Psionics| Psionics]]

Latest revision as of 21:59, 6 October 2024

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Part of the series on
Psionics

The Psion Class
Telepathy Guide
Psychic Combat


Psionic Disciplines
Table of all Powers
Clairsentience (Table)
Metapsionics (Table)
Psychokinesis (Table)
Psychometabolism (Table)
Psychoportation (Table)
Telepathy (Table)
Specializations


Related subjects
Dreamscape
Classes | Monk
ACP: Psionics
Forum Page





Description: A psion is the master of mind. Unlike a warrior or thief, a priest or mage, he is not reliant on outside entities, energies or items to pursue his art. His power is from within, and it is his mind that focuses and directs that power. Introspection and mediation, delving into the varied, perhaps fragmented, perhaps dark, corners of his own mind, to discipline and control the subconscious, is the path of the psion. Deeper understanding, greater self discipline and stronger focus unlocks more and more of the power of the mind, allowing the psion to discover a greater range of mental powers. Psions take many paths, some seeking to master their own bodies with the power of the mind, some mastery of others’ minds. Still others may pursue a path that allows them to control time and space, or to gain knowledge beyond the range of normal senses. While some psions use their powers to augment other martial skills, many typically disdain the use of physical weapons or armour in favour of the raw power of their minds; nevertheless, even these will often carry a weapon or two for times when their minds are taxed or tired.

Basics

Special: Lycanthrope PCs can select this class but CANNOT use Psionic powers
Hit Dice: d6
Weapon Proficiencies: Simple, Rogue, Druid
Armor Proficiencies: Light,
High Saves: Will, Fortitude
Bonus Feats: Arcane Defence (Enchantment), Check PSP Total
Base Attack Bonus: Follows Cleric/Rogue progression
Skill points: 4+INT mod
Class Skills: Concentration, Heal, Listen, Lore, Persuade, Search, Spellcraft, Spot
Feats (non-psionic): Standard 1 feat every 3rd character level. No bonus feats / epic bonus feats.

Psion Stats

Psionic Powers

Progression: Two powers may be selected each level. The normal feats received every third level may be used to take an additional power if a psion level is taken at that time.

Psionic Strength Points (PSP): 10+10*PsionLevel, with a bonus for high Wisdom, Constitution and Intelligence. The Wisdom bonus is applied at each level; the bonus from Constitution and Intelligence only affects the starting PSP (i.e. at first level).

  • PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats + {(PsionLevel-1) * (WIS-5 (Min = 10))}

Psionic Powers by Discipline

  • Clairsentience - powers that provide the psion with access to information and knowledge beyond the range of normal senses.
  • Psychokinesis - powers that move objects, on a scale from the huge to the molecular.
  • Psychometabolism - powers that allow the psion exercise control over his (and sometimes another's) body.
  • Psychoportation - powers that influence time and space allowing the psion, and others, to travel using the power of the mind alone.
  • Telepathy - powers that give the psion contact with and control over the minds of others.
  • Metapsionics - advanced miscellaneous psionic powers.

Psionic Specializations - feats that augment a psion's other powers and abilities.

(More details of the mechanics of psionic powers.)

Favored Psion

A chosen few psions may be marked as favored by Angadar, who on Avlis controls the Mind Wind from which psions channel their powers. In terms of game mechanics, this means an increase in the potency of the psion's abilities. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.

Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.

Playing a Psion

Telepathy guide for the Neverwinter Nights game Avlis PW
Psion Archetypes

Forum & Guilds