Psion
Part of the series on Psionics |
The Psion Class Psionic Disciplines Related subjects |
Overview
===Basics===
Prestige Class
Requirements: Non-chaotic, at least 2nd level character
Hit Dice: d6
Weapon Proficiencies: Simple, Rogue, Druid
Armor Proficiencies: Light
High Saves: Will, Fortitude
Bonus Feats: Arcane Defence (Enchantment), Check PSP Total
Base Attack Bonus: Follows Cleric/Rogue progression
Skill points: 4+INT mod
Class Skills: Concentration, Heal, Lore, Persuade, Search, Spellcraft, Spot
Feat Progression: Two powers may be selected each level. The normal feats received every third level may be used to take an additional power if a psionlevel is taken at that time.
Feats (non-psionic): the standard 1 feat at every 3rd character level. Psions do not receive bonus feats or epic bonus feats.
PSP Total Progression: 10+10*psion-level with a bonus for high Wisdom, Constitution and Intelligence. The Wisdom bonus is applied at each level; the bonus from Constitution and Intelligence only affects the starting PSP (i.e. at first level).
PSP are gained as follows:
At first level: PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats taken at first level, where (stat-15) has a minimum of zero.
Each new level: PSP = current total + {(Psionlevel-1) * (WIS-5)} + Feats taken at that level, where (WIS-5) has a minimum of 10.
PSP are recalulated whenever one of these elements changes (i.e. WIS, CON or INT increases or decreases, Psionlevel changes, appropriate feat taken) using a single fomula that combines those above (again, (stat-15) has a minimum of zero):
PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats + {(Psionlevel-1) * (WIS-5 (Min = 10))}
Roleplaying your Psion
Telepathy Guide For the Neverwinter Nights game Avlis PW
Power Descriptions
Clairsentience
Psychokinesis
Psychometabolism
Psychoportation
Telepathy
Metapsionics
Psionic Specializations
Reference
Psychic Combat
Psychokinesis-Psychometabolism
Psychoportation-Telepathy
Telepathy - Clairsentience
On Avlis
The psions of Avlis are generally well-received in many nations. This is especially true in orcish society where sorcerers and wizards are illegal. The orcs are well aware of the origins of their powers and have accepted them as a good substitute for magic. Consequently, the nations Brekon and Dubunat have become bastions of psionic learning and study for many, and this influence has spread especially to the Kurathene Empire, where they have been called "mindbenders" and found useful as guardians on ships..... with far less chance of catching sails on fire.
Though their numbers are primarily highest in the western parts of the continent, psions have been popping up in other areas too and generally meeting with acceptance. Those who see them realize the discipline it takes to become one, and many psion orders are either associated with or part of existing monsastic orders. The close association between monks and psions is born of their common penchant for discipline. Whereas monks try to unify mind and body, psions try to transcend the body and become the mind. The two philosophies are compatible for the most part, though monastic and psionic orders that are in conflict with one another do exist, for example the Order of The Way and the Order of the Will.
See also
Avlis Private Discussion: Monks and Psions, a private class discussion forum. PM Moderator dougnoel to request access.