Magic:Cure Critical Wounds
Conjuration ( Healing ) [ Positive ]
Level: Brd 4, Clr 4, Drd 5, Healing 4
Innate Level: 4
Casting Time: 1 action
Saving Throw: Will halves (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
When laying the character's hand upon a living creature, the character channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 12d6%.
When cast from an item, the spell heals the target by only 4d8 points of damage +1 point per caster level (up to +20).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.