Magic:Harm

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[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Clr 6, Destruction 6, Drd 7
Innate Level: 6
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: Yes
Metamagic: Maximize, Quicken, Silent, Still
Energy Substitution: No

If the caster makes a successful melee touch attack, Harm uses negative energy to reduce the target creature to 1d4 Hit Points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.[[Category:Necromancy Spells|Harm]]