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  • ...]]s and [[Ranger]]s and are [[NWN:Wisdom|Wisdom]] based. Unlike [[Arcane]] spells, armor related chance of [[spell failure]] is ignored. ...fall Out-Of-Favour with your deity, preventing you from casting any divine spells. Rangers are the sole exception, as their powers are reliant on nature at l ...
    601 bytes (95 words) - 20:56, 5 July 2023
  • ...ng or the use of magical artefacts or potions. There are two main types of magic on Avlis: ...ergy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. This vortex is controlled by the goddess [[Andrinor|Andria]]. ...
    2 KB (269 words) - 21:34, 5 July 2023
  • <b>Class Abbreviations:</b> Brd ([[bard]]), Clr ([[cleric]]), Drd ([[druid]]), Pal ([[paladin]]), Rgr ([[ranger]]), Sor ([[sorcerer]] <small>'''Spells:''' [[Magic:Call Lightning|Call Lightning]] (3rd Level), [[Magic:Chain Lightning|Chain Lightning]] (6th Level) </small> ...
    6 KB (856 words) - 22:09, 5 July 2023
  • |Descriptors= [ [[Magic:Descriptors#Good|Good]] ], [ [[Magic:Descriptors#Evil|Evil]] ] |Level= Clr 8, [[Magic:Level#Good|Good]] 8, [[Magic:Level#Evil|Evil]] 8 ...
    1 KB (145 words) - 03:09, 5 January 2024
  • ...their magics. "God Magics" are exact mirrors of mortal magics. The same spells exist in both, and even more that don't exist as mortal versions. ...magic down through the planes changes it. It is no longer considered "God Magic" at this point. The magics that clerics derive from their gods are classif ...
    708 bytes (119 words) - 16:45, 30 May 2020
  • |Subschool= ([[Magic:Conjuration#Creation|Creation]]) |Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ] ...
    850 bytes (120 words) - 14:16, 24 December 2018
  • ...sed by one-half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two level ...t are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three leve ...
    2 KB (384 words) - 22:09, 5 July 2023
  • ...izard|wizards]], sorcerers cannot specialize in a [[Spell school|school of magic]]. Since sorcerers gain their powers without undergoing the years of rigoro ==Spells== ...
    6 KB (688 words) - 15:10, 9 March 2024
  • ...om other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizar ...a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an [[NWN:Intelligence|Intelligence]] score of 10 + the spell’s ...
    7 KB (887 words) - 15:05, 9 March 2024
  • |AreaOfControl= The Mortal Magic Vortex, Arcane Power and Arcane Knowledge ...Air]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Water|Water]] ...
    3 KB (460 words) - 19:36, 30 March 2024
  • How do we define a cleric? How do clerics define themselves? Throughout the years, different scholars ...r example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Goret ...
    7 KB (1,293 words) - 23:32, 6 January 2011
  • ...the outer planes where all or most deities live, and where the Vortices of Magic have their roots. All of these separate sources of magic are really pieces or aspects of a single source. The different aspects are ...
    11 KB (1,947 words) - 18:32, 5 July 2023
  • |name=Cleric ...s]]. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn. ...
    20 KB (2,657 words) - 04:34, 31 March 2024
  • ...igious ways of O'Ma. They acted mainly as a bodyguard unit for traveling [[Cleric|clerics]]. Throughout history, clerics of O'Ma had been subject to much dis ...ty|Ambidexterity]], Detect Evil, [[Magic:Remove_Fear|Remove Fear]] 1/day ||Spells/day gained ...
    8 KB (1,095 words) - 12:07, 30 June 2023
  • Andrinor (Arcane Mortal Magic) ...r sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over. ...
    5 KB (879 words) - 17:59, 30 May 2020
  • Druids are [[divine]] spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natu !colspan=10|Base spells per day ...
    14 KB (1,866 words) - 17:36, 1 July 2023
  • '''Clerical Domains:''' [[Magic:Level#Death|Death]], [[Magic:Level#Evil|Evil]] ...o cast spells? What deities are granting them access to the Vortex of God Magic? For clerics who served an “evil” deity in life the answer may be clea ...
    3 KB (545 words) - 18:44, 26 November 2019
  • ...s cleric, coming to terms with events in his life. Eventually, he and the cleric both agreed that a trip south would give him a break from the anguish that ...combat to an extreme, even to the point of usually forgoing normal buffing spells as with his poor strength, slow body, and declining health they serve littl ...
    6 KB (928 words) - 15:29, 26 August 2006
  • ...system, with a few twists. First, no metamagic feats are required to make magic items - however, there are other requirements to be met. To be an artifice ...er of sufficient level - regardless of their ability to cast transmutation spells. ...
    10 KB (1,783 words) - 02:00, 30 October 2023
  • ...c are usually accepted or tolerated, whether they pay homage to the god of magic [[Andrinor]] and are part of his [[Arcane#Andrinor's Trust | Trust]], or fa ...ges that borders on violence. Things like public spell casting and talk of magic are generally a no-no around orcs, but in other places they are only met wi ...
    22 KB (3,220 words) - 16:09, 4 July 2023
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