Telepathy

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Part of the series on
Psionics
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The Psion Class
Telepathy Guide
Psychic Combat


Psionic Disciplines
Table of all Powers
Clairsentience (Table)
Metapsionics (Table)
Psychokinesis (Table)
Psychometabolism (Table)
Psychoportation (Table)
Telepathy (Table)
Specializations


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ACP: Psionics
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Telepathy (tabular overview) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a telepath.

Attraction

Power Score: Wis -4
Cost: 12
Discipline: Telepathy
Range: Long
Area of Effect: 1 Creature
Duration: 1 round + 1 round / level
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: None
Required For: Domination, Aversion
This power creates an overwhelming attraction to the psionicist in his target. A victim of this power will regard the psionicist as a trusted friend and ally.

Aversion

Power Score: Wis -4
Cost: 12
Discipline: Telepathy
Range: Long
Area of Effect: 1 Creature
Duration: 2 round + 1 round / level
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Attraction
Required For: None
The victim of this power is overcome by an aversion to the psionicist. He will do everything he can to avoid him.

Contact

Power Score: Wis
Cost: 3
Discipline: Telepathy
Range: Long
Area of Effect: 1 Creature
Duration: 4 round + 2 rounds / level
Save: Will: Negates
Save DC: 16 + 1/2 psion level + WIS modifier
Prerequisites: None
Required For: Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psion. Another psions are not affected by contact directly, but will be subjected to its effects if their minds are opened via psychic combat.

As an additional function, the psion can use this power to reinforce an ally's natural mental defences - closing their mind further. Targeting a part member with this power will boost their Will Save temporarily, if the psion's Will Save is the greater, by an amount determined by the difference in Will Saves between psion and target.

Daydream

Power Score: Wis
Cost: 9
Discipline: Telepathy
Range: Long
Area of Effect: 1 Creature
Duration: 4 round + 1 round / level
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Contact
Required For: None
By using this power, the psionicist causes someone’s mind to wander. Once affected, the daydreamer pays little attention to his surroundings, and may act unpredictably.

Domination

Power Score: Wis -4
Cost: 14
Discipline: Telepathy
Range: Medium
Area of Effect: 1 Creature
Duration: 3 round + 1 round / level
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Attraction
Required For: Mass Domination
With domination, a psionicist can project signals from his own mind into the mind of one other creature. As a result, the subject is forced to do nearly anything the psionicist wishes.

Ego Whip

Power Score: Wis -3
Cost: 4
Discipline: Telepathy
Range: Medium
Area of Effect: 1 Creature
Duration: 1 round + 1 round / 2 levels
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Contact
Required For: Psionic Blast (see Psionic Blast description)
This power assaults the victim’s ego, leaving him with feelings of inferiority and worthlessness. For the duration, he suffers a five point penalty to all skill checks, saving throws, and attack rolls.

ESP

Power Score: Wis -4
Cost: 6
Discipline: Telepathy
Range: 0
Area of Effect: Personal
Duration: 5 round + 1 round / level
Save: None
Prerequisites: None
Required For: None
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives him a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to his persuade, bluff, and intimidate skills for the duration.

Hallucinations

Power Score: Int -3
Cost: 20
Discipline: Telepathy
Range: Long
Area of Effect: 1 Creature
Duration: Instantaneous
Save: Will
Save DC: 12 + 1/2 psion level + INT modifier
Prerequisites: Contact
Required For: None
This power allows the psionicist to project visions or images into the victim’s mind. The psionicist attacks the victim with hallucinatory monsters, forcing him to make a will save or die. Even those that save suffer 3d6 points of damage.

Id Insinuation

Power Score: Wis -4
Cost: 5
Discipline:Telepathy
Range: Long
Area of Effect: 1 Creature
Duration: 4 rounds
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Contact
Required For: Mind Blast, Psionic Blast (see Psionic Blast description)
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against his superego. The attack leaves the victim in a state of moral uproar, unable to perform any action.

Inflict Pain

Power Score: Wis -4
Cost: 8
Discipline: Telepathy
Range: Touch
Area of Effect: 1 Creature
Duration: 2 round + 1 round / 2 levels
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Contact
Required For: None
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain. The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.

Intellect Fortress

Power Score: Wis -3
Cost: 4
Discipline: Telepathy
Range: 0
Area of Effect: 12-foot radius
Duration: 1 turn / 2 levels
Save: None
Prerequisites: None
Required For: None
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind. Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius. All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist.

Mass Domination

Power Score: Wis -6
Cost: 36
Discipline: Telepathy
Range: Medium
Area of Effect: 4-meter radius
Duration: 3 rounds + 1 round / level
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Domination
Required For: None
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.

Mental Barrier

Power Score: Wis -2
Cost: 3
Discipline: Telepathy
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: None
Required For: None
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time. While under the effects of this power, the psionicist may add his level to all will saving throws.

Mind Blank

Power Score: Wis
Cost: 0
Discipline: Telepathy
Range: 0
Area of Effect: Personal
Duration: special
Save: None
Prerequisites: None
Required For: None
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable. This renders him effectively immune to attempts to charm or dominate him. Mind blank is on permanently unless the psion switches it off, or uses another defence mode (or if removed by an opponent during psychic combat)

Mind Blast

Power Score: Wis -5
Cost: 21
Discipline: Telepathy
Range: Short
Area of Effect: Cone
Duration: 3d3 rounds
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Id Insinuation, 5th Level
Required For: None
This power resembles the mind flayer’s ability to stun opponents. With it, a psionicist projects a wave of synaptic static in a cone in front of him which temporarily paralyzes all those within.

Mind Thrust

Power Score: Wis -2
Cost: 7
Discipline: Telepathy
Range: Medium
Area of Effect: 1 Creature
Duration: 1 round + 1 round / 2 levels
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Contact
Required For: Psionic Blast (see Psionic Blast description)
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim. If successful, the target's ability to cast spells and function effectively in combat are impaired until his mind recovers.

Mind Wipe

Power Score: Int -6
Cost: 16
Discipline: Telepathy
Range: Touch
Area of Effect: 1 Creature
Duration: Instantaneous
Save: Fortitude: Negates
Save DC: 12 + 1/2 psion level + INT modifier
Prerequisites: Contact
Required For: None
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ. Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind. This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2.

Psionic Blast

Power Score: Wis -5
Cost: 10
Discipline: Telepathy
Range: Medium
Area of Effect: 1 Creature
Duration: 2-8 rounds + 1 round / 10 levels
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)
Required For: Ultrablast
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news. It works by convincing the target that his wounds are more grievous than they are in reality. If the target fails to make his saving throw he convinces himself that he is dead, and collapses into a stupor for the duration.

Psychic Crush

Power Score: Wis -4
Cost: 1 + level/3, minimum of 7
Discipline: Telepathy
Range: Medium
Area of Effect: 1 Creature
Duration: 2 rounds*
Save: Will: Negates
Save DC: 12 + 1/2 psion level + WIS modifier
Prerequisites: Contact
Required For: Psionic Blast (see Psionic Blast description)
Psychic crush is a massive assault upon all neurons of the victim’s brain. It causes both physiological and psychological damage (d8 + d8 per 3 levels). The psychological portion (50%) disappears after the 2 round duration; the remaining damage is real and can kill the target by, essentially, causing their brain to combust.


Sensory Suppression

Power Score: Int -2
Cost: 8
Discipline: Telepathy
Range: Long
Area of Effect: 1 Creature
Duration: 2 round + 1 round / 2 levels
Save: Will: Negates
Save DC: 12 + 1/2 psion level + INT modifier
Prerequisites: Contact
Required For: None
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.

Suppress Fear

Power Score: Wis
Cost: 5
Discipline: Telepathy
Range: Short
Area of Effect: 1 Creature
Duration: 3 round + 1 round / level
Save: None
Prerequisites: None
Required For: None
A psionicist can use this power to inhibit the sensation of fear in his target. This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.

Thought Shield

Power Score: Wis -3
Cost: 1
Discipline: Telepathy
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: None
Required For: None
Thought shield clouds the mind so as to hide first one part, then another. It renders the psionicist immune to stunning, dazing, and confusing effects.

Tower of Iron Will

Power Score: Wis -2
Cost: 6
Discipline: Telepathy
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)
Required For: None
Tower of iron will relies upon the superego to build an unassailable haven for the brain. For the duration, the psionicist is rendered immune to all mind affecting spells.