Magic:Word of Faith: Difference between revisions

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m (Changed the wording on how PC's get a saving throw and NPC's don't to reduce confusion.)
 
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{{Spell|Name= Word of Faith
{{Spell|Name= Word of Faith
|Status= Complete
|Status= Complete
|Writers= [[User:IceThorn|IceThorn]]
|Writers= [[User:IceThorn | IceThorn]]
|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel | dougnoel]]
|Testers=
|Testers=
|School= [[Magic:Evocation|Evocation]]
|School= Evocation
|Subschool=
|Subschool=
|Descriptors= [ [[Magic:Descriptors#Divine|Divine]] ]
|Descriptors= [ [[Magic:Descriptors#Divine | Divine]] ]
|Level= Clr 7
|Level= Clr 7
|Innate Level= 7
|Innate Level= 7
Line 15: Line 15:
|Duration= Instantaneous
|Duration= Instantaneous
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= Fortitude: PC outsider/elemental effects only 
|Spell Resistance= Yes
|Spell Resistance= Yes
|Metamagic= Quicken, Still
|Metamagic= Quicken, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= A wave of divine energy blasts all enemy creatures within the area of effect. Hostile creatures are returned to their home planes.  All enemies are blinded; those of less than 12 Hit Dice are also stunned; those of less than 8 Hit Dice are also confused. Enemies of 4 Hit Dice or less are killed instantly. Effects last 1 round per 2 caster levels.
 
|Description= A wave of divine energy blasts all enemy creatures within the area of effect, with the following results:
 
<ol style="list-style-type: lower-alpha;">
<li>NPC [[NWN:Outsider | outsiders]] and [[NWN:Elemental | elementals]] are killed instantly. PC outsiders and ones in elemental forms that fail a fortitude saving throw are killed instantly. ''* The death is only an ''[[Player_Guide#Out_Of_Character_.28OOC.29_Information | "Out of Character"]]'' mechanic<sup>[[#Notes | <ins>(1)</ins>]]</sup>. See the notes below for what this represents ''[[Player_Guide#In_Character_.28IC.29_Information | "In Character"]]'', and exceptions<sup>[[#Notes | <ins>(2)</ins>]]</sup>.''
</li>
<li>PC outsiders and ones in elemental forms that successfully make a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (paralysis immunity does not negate this unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do negate this).
</li>
<li>All others (PC or NPC) are subject to the following effects with no saving throw, based on their hit dice/level. Effects last 1 round per 2 caster levels (except death).
* 4 or less HD: Killed instantly.
* 5-7 HD: Confused, Stunned, and Blinded.
* 8-11 HD: Stunned and Blinded.
* 12 or more HD: Blinded.
</li>
</ol>
 
 
== Notes ==
# "In Character", the death of NPC or PC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them ''"go back home"''.
# Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. This can be especially annoying when you are an Avlis native only using the appearance of an outsider or elemental. When in doubt, look at the racial type on your character sheet.  
}}
}}
[[Category:Magic|Word of Faith]]

Latest revision as of 14:45, 3 October 2024

Evocation [ Divine ]
Level: Clr 7
Innate Level: 7
Component(s): V
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): --
Saving Throw: Fortitude: PC outsider/elemental effects only
Spell Resistance: Yes
Metamagic: Quicken, Still
Energy Substitution: No

A wave of divine energy blasts all enemy creatures within the area of effect, with the following results:

  1. NPC outsiders and elementals are killed instantly. PC outsiders and ones in elemental forms that fail a fortitude saving throw are killed instantly. * The death is only an "Out of Character" mechanic (1). See the notes below for what this represents "In Character", and exceptions (2).
  2. PC outsiders and ones in elemental forms that successfully make a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (paralysis immunity does not negate this unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do negate this).
  3. All others (PC or NPC) are subject to the following effects with no saving throw, based on their hit dice/level. Effects last 1 round per 2 caster levels (except death).
    • 4 or less HD: Killed instantly.
    • 5-7 HD: Confused, Stunned, and Blinded.
    • 8-11 HD: Stunned and Blinded.
    • 12 or more HD: Blinded.


Notes

  1. "In Character", the death of NPC or PC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them "go back home".
  2. Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. This can be especially annoying when you are an Avlis native only using the appearance of an outsider or elemental. When in doubt, look at the racial type on your character sheet.