Summon Familiar: Difference between revisions
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[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Systems]] | [[Category:Systems]] |
Latest revision as of 23:51, 5 July 2023
Systems and Tools |
Type of Feat: Class
Prerequisite: Sorcerer 1, Wizard 1
Use: Selected
Specifics: A character with this feat may summon a familiar once per day. If the familiar dies, the character suffers 1d6 damage, but may summon the familiar again the following day. Familiars gain hitpoints, feats, abilities and new appearances every few levels as in the table below.
Base Familiar | lvl11+ | lvl16+ | lvl21+ |
---|---|---|---|
Bat | Mouse | Ferret | Mink |
Panther | Lion | White tiger | Housecat |
Hell Hound | Blink dog | Fenhound | Malar panther |
Imp | Viper | Fire ant | Scorpion |
Fire Mephit | Fire | Magma | Smoke (small elemental) |
Ice Mephit | Ice | Water | Steam (small elemental) |
Pixie | Parrot | Small satyr | Lantern archon |
Raven | Chicken | Stirge | Eagle |
Faerie Dragon | Raccoon | Otter | Skunk |
Pseudodragon | Beetle | Crab | Penguin |
Eyeball | Black pudding | Flying eye | Gelatinous cube |
- Lvl refers to Level of eligible player character class (Sorcerer, Wizard).
- See also: Voice Throw (Use the chat client to speak on behalf of your familiar)
- See also: Familiars and Speech (Which familiar (appearance) types can speak)