Magic:Hold Animal: Difference between revisions
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|Range= Medium | |Range= Medium | ||
|Target= Single | |Target= Single | ||
|Duration= 1 | |Duration= 1 Round/Level | ||
|Counters= [[Magic:Freedom of Movement|Freedom of Movement]] | |Counters= [[Magic:Freedom of Movement|Freedom of Movement]] | ||
|Saving Throw= Will negates | |Saving Throw= Will negates |
Latest revision as of 00:12, 6 January 2024
Enchantment ( Compulsion ) [ Mind-affecting ]
Level: Animal 2, Drd 2, Rgr 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: 1 Round/Level
Counter(s): Freedom of Movement
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
The target animal must make a Will save with a -4 penalty or become paralyzed, standing helpless. The animal is aware and breathes normally but cannot take any physical actions. The animal can, however, execute purely mental actions.
A winged creature who is held cannot flap its wings and falls. A swimmer can’t swim and may drown.
Hold animal does not work on beasts, magical beasts, or vermin.